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Valve seem to be moving pretty quickly with Steam Play, as a new stable Steam Client is out which includes preliminary support for the new Steam Play Beta.

See Also: My thoughts on Steam Play and what it means for Linux gaming.

So essentially, Steam Play is the same as before as it's in Beta but it's now available to everyone on Linux. You no longer need to opt-in to the Beta version of the Steam Client to actually access it. I'm quite surprised they've done this so quickly, it's only been just over a week since it was actually announced.

On top of that, there's also touch control support in the Steam Link app. That's a pretty nice and natural addition, to have proper on-screen controls to play your games with while streaming from your PC to your mobile device. See their guide here for more info.

There's also plenty of fixes to the new Steam Chat, Steam Input, Big Picture Mode and so on.

See the full changelog here.

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ElectricPrism Aug 29, 2018
or just make a category called windows and add those gsmes to it and collapse it. no big deal.
Brisse Aug 29, 2018
Quoting: soulsourceWait a second, doesn't Steam Play require LLVM 7 (which isn't out) and Mesa 18.2 (which isn't out either) on AMD hardware?

https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md

That's what Valve recommends, but it's been running fine for me on Debian Sid with Mesa 18.1.6 and LLVM 6.0.1.
Comandante Ñoñardo Aug 29, 2018
Quoting: ElectricPrismor just make a category called windows and add those gsmes to it and collapse it. no big deal.
Or a category called Proton. Is what I'm going to do in my own tests.
soulsource Aug 29, 2018
Quoting: Brisse
Quoting: soulsourceWait a second, doesn't Steam Play require LLVM 7 (which isn't out) and Mesa 18.2 (which isn't out either) on AMD hardware?

https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md

That's what Valve recommends, but it's been running fine for me on Debian Sid with Mesa 18.1.6 and LLVM 6.0.1.

Well, I tried it for one (not whitelisted) game, and had a GPU-hang almost immediately.
razing32 Aug 29, 2018
Part of me is happy to play the games
But truth is don't want to signal to devs I am a windows user.
If it could get reported to game devs how many people buy on linux and/or use wine it would help i think.
TobyHaynes Aug 29, 2018
Quoting: Comandante Ñoñardo
Quoting: ElectricPrismor just make a category called windows and add those gsmes to it and collapse it. no big deal.
Or a category called Proton. Is what I'm going to do in my own tests.

I have "Proton", "Proton - works" and "Proton - fails" categories. Then I can see at a glance what I have, versus what I have actually tried.

I've been mining through my humble bundle purchases looking for Steam keys I never claimed as there was no Linux version around. Cross reference those titles with the compatibility reports and then activate the titles which have a chance of working. The results so far have added roughly 40 titles to my Steam account. Not all of these are Windows-only titles - some of the games I either missed first time around or the Linux ports came later!
Brisse Aug 29, 2018
Quoting: soulsource
Quoting: Brisse
Quoting: soulsourceWait a second, doesn't Steam Play require LLVM 7 (which isn't out) and Mesa 18.2 (which isn't out either) on AMD hardware?

https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md

That's what Valve recommends, but it's been running fine for me on Debian Sid with Mesa 18.1.6 and LLVM 6.0.1.

Well, I tried it for one (not whitelisted) game, and had a GPU-hang almost immediately.

You should see this page: https://github.com/doitsujin/dxvk/wiki/Driver-support

I've been lucky not to have run into those issues myself, but apparently there are issues with GPU hangs when using LLVM6.
x_wing Aug 29, 2018
Quoting: Guest
Quoting: x_wingThis was fast. Nevertheless, they should start working on page similar to winedb. Right know I feel like the game test result/workarounds are quite dispersed on the web/forums. There is a lot of people testing lots of things but much of the knowledge gets lost in the immensity of the web :(

Whitelisting is what Valve is doing. I've been watching the github requests and from what I see you can't depend on users for this info at large. I see so many people that seem to have fired up a game for 15 minutes and claim it should be whitelisted. That isn't *real* QA at all. As Valve vets games they will be whitelisted. I would assume you will see a lot more whitelisted games popping up in the very near future. It's been a week, I think they've moved quite fast.

There is this community-based spreadsheet that will tell you a lot if you're unaware:

https://docs.google.com/spreadsheets/d/1DcZZQ4HL_Ol969UbXJmFG8TzOHNnHoj8Q1f8DIFe8-8/htmlview?sle=true#gid=0

I know the spreadsheet, but it doesn't allow to give a good feedback or workarounds that people made in order to get to a 100% working game, not to mention that if it keeps growing it will eventually collapse. Right now there are plenty of games that needs wmp9 or similar extras in order to work, and that information is quite tricky (if not impossible) to share on a spreadsheet. Also, I doubt that Valve will be able to workaround such problems in the short term.

Maybe a quick solution would be to create a steamplay forum on each windows-only game. Of course, I'm not sure if the publisher will be happy with such a move (I understand that they're the ones that moderates their forums).
dude Aug 29, 2018
Means that Volvo has no problem handling the Tickets.
Good news.
lucifertdark Aug 29, 2018
Quoting: Comandante Ñoñardo
Quoting: ElectricPrismor just make a category called windows and add those gsmes to it and collapse it. no big deal.
Or a category called Proton. Is what I'm going to do in my own tests.
This is what I've done, if they work when I install & run them they get added to the main list, anything that flat out refuses to work I'm hiding for the moment.
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