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Valve seem to be moving pretty quickly with Steam Play, as a new stable Steam Client is out which includes preliminary support for the new Steam Play Beta.

See Also: My thoughts on Steam Play and what it means for Linux gaming.

So essentially, Steam Play is the same as before as it's in Beta but it's now available to everyone on Linux. You no longer need to opt-in to the Beta version of the Steam Client to actually access it. I'm quite surprised they've done this so quickly, it's only been just over a week since it was actually announced.

On top of that, there's also touch control support in the Steam Link app. That's a pretty nice and natural addition, to have proper on-screen controls to play your games with while streaming from your PC to your mobile device. See their guide here for more info.

There's also plenty of fixes to the new Steam Chat, Steam Input, Big Picture Mode and so on.

See the full changelog here.

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Brisse 29 August 2018 at 5:06 pm UTC
soulsource
Brisse
soulsourceWait a second, doesn't Steam Play require LLVM 7 (which isn't out) and Mesa 18.2 (which isn't out either) on AMD hardware?

https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md

That's what Valve recommends, but it's been running fine for me on Debian Sid with Mesa 18.1.6 and LLVM 6.0.1.

Well, I tried it for one (not whitelisted) game, and had a GPU-hang almost immediately.

You should see this page: https://github.com/doitsujin/dxvk/wiki/Driver-support

I've been lucky not to have run into those issues myself, but apparently there are issues with GPU hangs when using LLVM6.
x_wing 29 August 2018 at 5:12 pm UTC
jasonm
x_wingThis was fast. Nevertheless, they should start working on page similar to winedb. Right know I feel like the game test result/workarounds are quite dispersed on the web/forums. There is a lot of people testing lots of things but much of the knowledge gets lost in the immensity of the web

Whitelisting is what Valve is doing. I've been watching the github requests and from what I see you can't depend on users for this info at large. I see so many people that seem to have fired up a game for 15 minutes and claim it should be whitelisted. That isn't *real* QA at all. As Valve vets games they will be whitelisted. I would assume you will see a lot more whitelisted games popping up in the very near future. It's been a week, I think they've moved quite fast.

There is this community-based spreadsheet that will tell you a lot if you're unaware:

https://docs.google.com/spreadsheets/d/1DcZZQ4HL_Ol969UbXJmFG8TzOHNnHoj8Q1f8DIFe8-8/htmlview?sle=true#gid=0

I know the spreadsheet, but it doesn't allow to give a good feedback or workarounds that people made in order to get to a 100% working game, not to mention that if it keeps growing it will eventually collapse. Right now there are plenty of games that needs wmp9 or similar extras in order to work, and that information is quite tricky (if not impossible) to share on a spreadsheet. Also, I doubt that Valve will be able to workaround such problems in the short term.

Maybe a quick solution would be to create a steamplay forum on each windows-only game. Of course, I'm not sure if the publisher will be happy with such a move (I understand that they're the ones that moderates their forums).
dude 29 August 2018 at 5:12 pm UTC
Means that Volvo has no problem handling the Tickets.
Good news.
lucifertdark 29 August 2018 at 5:36 pm UTC
Comandante Ñoñardo
ElectricPrismor just make a category called windows and add those gsmes to it and collapse it. no big deal.
Or a category called Proton. Is what I'm going to do in my own tests.
This is what I've done, if they work when I install & run them they get added to the main list, anything that flat out refuses to work I'm hiding for the moment.
legluondunet 29 August 2018 at 6:51 pm UTC
x_winghttps://docs.google.com/spreadsheets/d/1DcZZQ4HL_Ol969UbXJmFG8TzOHNnHoj8Q1f8DIFe8-8/htmlview?sle=true#gid=0

I know the spreadsheet, but it doesn't allow to give a good feedback or workarounds that people made in order to get to a 100% working game, not to mention that if it keeps growing it will eventually collapse. Right now there are plenty of games that needs wmp9 or similar extras in order to work, and that information is quite tricky (if not impossible) to share on a spreadsheet. Also, I doubt that Valve will be able to workaround such problems in the short term.[/quote]
Steamplay is not Wine, in the point as: you launch the game, it works or it doesn't work, the objective is not the users tweak the Proton prefixn, add a DLL etc...So it's not important if you can not add workarounds in the database. There is WINEHQ forum and WINEHQ bugzilla for that.
You are right, some game needs wmp9 to work or to see cinematics. But Proton has 64 bits prefix and you can not install wmp9 on 64 bits prefix. Then I think Valve will not use microsoft dll, they are searching to implement directly the DLL function as code in Proton. For example, more games have no sound because they need xaudio. Recently they integrate Faudio, a free xaudio replacement library: https://github.com/FNA-XNA/FNA/issues/90#issuecomment-415503383, so the sound bug will be soon resolved.

x_wingMaybe a quick solution would be to create a steamplay forum on each windows-only game."

Again it already exists --> Winehq forum and WInehq Bugzilla
orochi_kyo 29 August 2018 at 7:55 pm UTC
mahagrI just wish that Steam didn't list Windows games inside my Linux library..
Turn off Steam Play and voila, no more Windows games on your library. :s

Im not surprised, I have test 11 indie fighting games and only one didnt work. thats a 93% of success.
I guess that compatibility list on Github is feeding from the Google doc sheet so I dont think that reporting my results there wont be neccesary.
minidou 29 August 2018 at 7:58 pm UTC
Perkeleen_VittupääCheck this out: http://159.65.90.178/index.html (proton.city)

Is it supposed to work or WIP ? I can see the search page but it never yelds any result ("No results" ).


Last edited by minidou at 29 August 2018 at 7:59 pm UTC
mylka 29 August 2018 at 8:25 pm UTC
do you think mircrosoft can make wine/proton somehow illegal if it gets too big?
1xok 29 August 2018 at 8:46 pm UTC
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I think the issues at GitHub are a very good way. For one simple reason: It is actually only possible for the developers of the respective games to find quick solutions to the problems. And they have to find a solution for every problem. It doesn't help if a game runs perfectly on Nvidia cards but AMD users remain locked out or vice versa.

For example, I opened this issue for Strange Brigade today:

https://github.com/ValveSoftware/Proton/issues/920
(I'm surprised nobody seems to have done it before.)

I don't know, of course, but I'm relatively sure that Valve will pass the matter on directly to the developer/publisher of the game in such cases. For them it is a very simple possibility to generate additional income without having to spend great costs. For Strange Brigade it is probably enough to start the game under Proton simply with Vulkan and maybe Denuvo will be removed a little earlier. Then it should work under Proton with Vulkan.

Even if it is more complicated, Valve will definitely pass this on to the publishers. For the individual developer there are then also not thousands of games, but perhaps only one or two. Of course, we don't notice any of these details. This is happening behind the scenes.

Valve has reduced the costs of (unofficial) Linux ports to a minimum with Proton.


Last edited by 1xok at 29 August 2018 at 9:20 pm UTC
Kiba 29 August 2018 at 8:52 pm UTC
minidouCommunity based survey integrated into steam could be enough of an improvement. Would help a lot the devs so they know what can be tested for whitelisting, too.

Imagine, you try a game with proton, once you close it you get a popup to rate your experience 1-5.
Then you can compile stats on steam website "this game has 83% review with proton". Or even better, in the client "this game has 27% rate with proton for users with a similar system".
Great idea! But... Are you really using Ubuntu GNOME right now?
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