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Valve have some serious competition, with the Epic Games Store being announced

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Epic Games have now officially announced their own store, which is certainly going to be one to keep an eye on.

I've been saying it for a while, especially after being privately shown screenshots of their newer launcher that Epic would be doing their own store. I was right on the money—for once.

Soon we'll launch the Epic Games store, and begin a long journey to advance the cause of all developers. The store will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019. 

Emphasis mine, because that could indicate Epic finally moving towards properly supporting Linux. I mean, apart from Windows, Mac and Android - what other open platforms are left that would be worth it? Linux. Apple have a very locked-down platform on mobile, so I would be doubtful of it going there. Same with the consoles, they're locked down.

The interesting thing here, is that Epic quite rightly have a massive pull in the industry. Fornite, only available through their launcher is the number 1 game in the world right now. Everyone knows what it is and so it's going to give Epic Games a good chance to be a very big store.

Not only that, their revenue share is 88% for developers, which is massive compared to most (better than Steam's). On top of that, if you're using Unreal Engine for your game Epic will even cover the 5% engine royalty in their cut. Although, to be clear, they state their store will be open to any game engine.

This is going to be a massive kick up Valve's backside to do better at everything. I'm all for it, competition is healthy even if I do groan at times at "yet another launcher". Epic have been doing good work with their community, so hopefully we will be able to get in on this next year. Heck, if Fortnite came to Linux—my son and I would be over the moon with joy. But I don't want to get too ahead of myself there…

See their announcement here.

What are your thoughts?

Article taken from GamingOnLinux.com.
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171 comments
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Nevertheless 4 December 2018 at 7:17 pm UTC
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ShmerlI'm surprised they didn't mention Linux explicitly. With Tim Sweeney constantly complaining about MS lock-in, you would have expected him to put Linux front and center in the store announcement.
Except there's this tweet which is basically a big fat "Nope".

Not exactly. A few days later...
https://twitter.com/TimSweeneyEpic/status/968284883935166466
0aTT 4 December 2018 at 7:23 pm UTC
liamdawe
0aTTThere will be no port of Fortnite. They won't even customize their anticheat for DXVK like Blizzard did.
What? Never in my life have I heard anyone, ever say Blizzard specially customise their anti cheat for Linux. Hint: they don't, they don't support Linux at all.

They didn't invest a billion dollars, but they simply helped us solve the problem:

https://www.phoronix.com/scan.php?page=news_item&px=Blizzard-Banning-DXVK-Wine

Epic would never provide such support. They would rather emigrate to Canada.

liamdawe
0aTTThe UrealEnginge produce garbage for Linux and you need good porters like Feral to sort this out. The best would be if Epic would stop supporting Linux, so that we can finally play Ark via Proton and not have to wait for ages for ports like LifeIsStrange.
Now it's pretty clear you don't know what you're talking about. Ark is nothing at all to do with Epic. Life is Strange Before the Storm is also nothing to do with Epic and was built with Unity. Game developer decisions on their game engine choice and platform release choice is not down to Epic. Do some research.

They helped Wildcard for example with the ARK Dev Kit which, of course, never was ported to Linux. Plus Ark is a ugly mess on Linux thanks to Epic and Unreal Engine. And Life Is Strange based on Unreal Engine 3.

Most of the ports based on the Unreal Engine are construction sites.
liamdawe 4 December 2018 at 7:33 pm UTC
0aTT
liamdawe
0aTTThere will be no port of Fortnite. They won't even customize their anticheat for DXVK like Blizzard did.
What? Never in my life have I heard anyone, ever say Blizzard specially customise their anti cheat for Linux. Hint: they don't, they don't support Linux at all.

They didn't invest a billion dollars, but they simply helped us solve the problem:

https://www.phoronix.com/scan.php?page=news_item&px=Blizzard-Banning-DXVK-Wine

Epic would never provide such support. They would rather emigrate to Canada.
Rubbish. Blizzard unbanning people, then banning some again only this last week (as noted on Reddit) is not Blizzard supporting Linux in any way. Don't see something that isn't there. Blizzard don't support Linux, anyone saying otherwise is just...*sigh*

0aTTThey helped Wildcard for example with the ARK Dev Kit which, of course, never was ported to Linux. Plus Ark is a ugly mess on Linux thanks to Epic and Unreal Engine. And Life Is Strange based on Unreal Engine 3.

Most of the ports based on the Unreal Engine are construction sites.
Giving a dev a little help with something, doesn't change anything. Wildcard own ARK, Wildcard are responsible for the Linux version of ARK, not Epic.

The original Life is Strange...Unreal Engine 3. Do I need to say more? No official Linux support in UE3 anyway, UE3 and 4 are different beasts.

I really don't know what you're trying to get at. You just seem hellbent on disliking Epic Games with some sort of bias that's showing through very clearly.
x_wing 4 December 2018 at 7:35 pm UTC
Alm888Now, for the second part: in fact, GOG does have regional pricing which most of the time is the same as on Steam™.

No, most of the time it's not. Mostly because Steam sets prices in local currency, while GOG keeps everything in USD.
Nevertheless 4 December 2018 at 7:50 pm UTC
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liamdawe
ixnariOh good, ANOTHER digital distribution platform. Just what I wanted for xmas.

Speculation and wishful thinking is what all of this boils down to. "Other open platforms" is too vague. Until Epic mentions Linux specifically, this is a non-story.
A non-story? Sure, if you live in a tiny bubble. Even without Linux support right now, it's major industry news. One that may have a big effect on the company we rely on quite heavily as a gaming platform.

So many completely different kinds of reactions...
For me it's a big wow! The company of Mr. Sweeney, the one very prominent voice warning about Microsofts plans to close up its walled garden opens up its own store. It is positioned as a competitor of Steam, which is truely a big step, one that probably has mainly become possible by the success of Fortnite...
What's really important to see here in my opinion is: Epic, like Valve emphasized denonstratively openness. It will be open to open platforms, open to competitive engines, and that's great and healthy. If Epic one day will support Linux, their shop will be supportable by my standards!
One thing I have to say though. I for my part will be ever thankful for what Valve did for Linux gaming. Their dedication to open platforms stands out! They were and are the prime mover of Linux gaming.


Last edited by Nevertheless at 4 December 2018 at 7:51 pm UTC
Alm888 4 December 2018 at 8:03 pm UTC
x_wing
Alm888Now, for the second part: in fact, GOG does have regional pricing which most of the time is the same as on Steam™.

No, most of the time it's not. Mostly because Steam sets prices in local currency, while GOG keeps everything in USD.
Well, now, this is simply a lie.
GOG neither keeps everything in USD (value-wise) nor enforces USD as a currency.
image
Kossak 4 December 2018 at 8:11 pm UTC
I play fortnite with my son too! Only because of this game I need to keep windows on both of our computers.
0aTT 4 December 2018 at 8:13 pm UTC
liamdaweRubbish. Blizzard unbanning people, then banning some again only this last week (as noted on Reddit) is not Blizzard supporting Linux in any way. Don't see something that isn't there. Blizzard don't support Linux, anyone saying otherwise is just...*sigh*

Sadly, you'd be right.

0aTTThey helped Wildcard for example with the ARK Dev Kit which, of course, never was ported to Linux. Plus Ark is a ugly mess on Linux thanks to Epic and Unreal Engine. And Life Is Strange based on Unreal Engine 3.

Most of the ports based on the Unreal Engine are construction sites.
liamdaweGiving a dev a little help with something, doesn't change anything. Wildcard own ARK, Wildcard are responsible for the Linux version of ARK, not Epic.

It's not about a little help for the developers. The mod support depends on it:
https://www.playark.com/workshop/

liamdaweI really don't know what you're trying to get at. You just seem hellbent on disliking Epic Games with some sort of bias that's showing through very clearly.

Bias or not. We already have to bypass them together with other rotten fruits:
https://github.com/ValveSoftware/steam-for-linux/issues/5638

With the Unreal Engine there are by far the most problems:
https://github.com/ValveSoftware/steam-for-linux/issues/5638#issuecomment-442359828

I'm sure that option in Proton will come. Otherwise people will use Lutris.

I'm not counting on Epic and these are the reasons. You asked for it.
liamdawe 4 December 2018 at 8:25 pm UTC
So uhhhh https://twitter.com/TimSweeneyEpic/status/1070040588739862531?s=19

See his second bullet point reply, notice the smile emoji too. Pretty nice hint that.
mirv 4 December 2018 at 8:28 pm UTC
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+++ start transmission +++
@0aTT: not all unreal engine games are causing problems. I didn't have problems with Everspace, or Astrokill, or even the last build of Unreal Tournament I tried. It's basically on a per-game basis: some work, some don't, and none of that falls at the feet of Epic.

I mean, I could equally point out Unity3D games that are utterly broken under GNU/Linux, but there are plenty of games that run fine - should Unity3D be responsible for them all, good & bad? No.

Perhaps Epic could offer more support to GNU/Linux developers, sure. No argument there (I mean, I'd like them to, but I equally accept that they don't). But ultimately it's the game developer who has to support their customers, not Epic, and the engine has been shown that it can run just fine under GNU/Linux.

--- end transmission ---

As another point in general for the discussion, Valve didn't start out supporting GNU/Linux. They didn't start out doing any open source work. They did start out using HL2 to push Steam. So while I don't personally think Epic will end up contributing quite as much as Valve currently does, I do recommend to see where Epic go with this. Maybe more info will be given on Thursday.
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