You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

As we speculated previously, Valve have now officially announced their new version of 'Steam Play' for Linux gaming using a modified distribution of Wine called Proton, which is available on GitHub.

What does it do? In short: it allows you to play Windows games on Linux, directly through the Steam client as if they were a Linux game.

What many people suspected turned out to be true, DXVK development was actually funded by Valve. They actually employed the DXVK developer since February 2018. On top of that, they also helped to fund: vkd3d (Direct3D 12 implementation based on Vulkan), OpenVR and Steamworks native API bridges, wined3d performance and functionality fixes for Direct3D 9 and Direct3D 11 and more.

The amount of work that has gone into this—it's ridiculous.

Here's what they say it improves:

  • Windows games with no Linux version currently available can now be installed and run directly from the Linux Steam client, complete with native Steamworks and OpenVR support.
  • DirectX 11 and 12 implementations are now based on Vulkan, resulting in improved game compatibility and reduced performance impact.
  • Fullscreen support has been improved: fullscreen games will be seamlessly stretched to the desired display without interfering with the native monitor resolution or requiring the use of a virtual desktop.
  • Improved game controller support: games will automatically recognize all controllers supported by Steam. Expect more out-of-the-box controller compatibility than even the original version of the game.
  • Performance for multi-threaded games has been greatly improved compared to vanilla Wine.

It currently has a limited set of games that are supported, but even so it's quite an impressive list that they're putting out there. Which includes DOOM, FINAL FANTASY VI, Into The Breach, NieR: Automata, S.T.A.L.K.E.R.: Shadow of Chernobyl, Star Wars: Battlefront 2 and more. They will enable many more titles as progress on it all continues.

To be clear, this is available right now. To get it, you need to be in the Steam Client Beta.

There will be drawbacks, like possible performance issues and games that rely on some DRM might likely never be supported, but even so the amount of possibilities this opens up has literally split my head open with Thor's mighty hammer.

Read more here.

Holy shit. Please excuse the language, but honestly, I'm physically shaking right now I don't quite know how to process this.

Update #1: I spoke to Valve earlier, about how buying Windows games to play with this system counts, they said this:

Hey Liam, the normal algorithm is in effect, so if at the end of the two weeks you have more playtime on Linux, it'll be a Linux sale. Proton counts as Linux.

Article taken from GamingOnLinux.com.
151 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
528 comments
Page: «16/53»
  Go to:

ShoNuff!!! Aug 22, 2018
Quoting: Shmerl
Quoting: dubigrasuI just wanna know what Feral thinks about this.

Competition is good. Let Feral work on DRM-free games and support upstream FOSS projects.

Well... Feral was hit or miss... meaning if you had nvidia and Ubuntu then it was almost guaranteed... those of us that have AMD and other distros -not Debian based... can now ignore Feral and just play. Just confirmed, I can play Deus Ex Mankind Divided now ;-) Thanks Valve, wine and dxvk developers!


Last edited by ShoNuff!!! on 22 August 2018 at 4:31 am UTC
ben914 Aug 22, 2018
View PC info
  • Supporter
I see a lot of people worrying that this could hurt native ports, which I don't want to dismiss the possibility, but I can also see how this could potentially be a really good thing. With Valve helping Wine/DXVK/VKD3D/etc. efforts to improve these tools to run Windows games on Linux it could bring more people to the Linux platform, and if enough people switch to Linux it could be a good intensive to get developers to optimise their games to run better on Linux through native ports and/or switching to Vulkan/OpenGL API's. Only time will tell, but the optimistic side of me hopes this is the case. :)
Shmerl Aug 22, 2018
Quoting: dubigrasuIs that what they think?

Does it matter? Competition will straighten bad attitudes. I.e. if FOSS tech will become better than theirs and will allow running more games on Linux including DRM-free ones, they'll be forced to improve as well. And if their tech is so much superior, then they don't need to worry anyway.


Last edited by Shmerl on 22 August 2018 at 4:36 am UTC
SuperTux Aug 22, 2018
"Users playing through Steam Play experiencing Linux-specific issues should be directed to Steam for support. Keep in mind users were most likely already playing your game using Wine; you just have better visibility into it now."

I pulled the quote (partially) from here:

https://steamcommunity.com/games/221410/announcements/detail/1696055855739350561

Maybe Valve see things that suggest there are more Wine users playing games than the developers even realize?
Luke_Nukem Aug 22, 2018
Quoting: Shmerl
Quoting: Luke_NukemProton builds on MacOS (and uses MoltenVK)... I haven't finished the build myself though since I'm running Mojave and need to compile a lot of deps from scratch. The git for Proton shows a bit of Mac interest also, so hopefully proper support will come soon.

Speaking of Wine on MacOS. Do you know why WineHQ builds have not enabled Vulkan in the official packages? Some users on inXile forum needed help with that for The Bard's Tale I remaster. Since I'm not using MacOS, I was able to give only general guidelines on Wine usage.

No idea re: wineHQ builds - official macOS builds seem to be absolute basics. I think Homebrew and macports builds enable it all? Even PlayOnMac has only basic wine builds for macOS. Rather hoping Proton will turn the macOS wine situation on its head - full support for macOS + Linux can only improve things for each vice/versa.
Luke_Nukem Aug 22, 2018
Quoting: ben914I see a lot of people worrying that this could hurt native ports, which I don't want to dismiss the possibility, but I can also see how this could potentially be a really good thing. With Valve helping Wine/DXVK/VKD3D/etc. efforts to improve these tools to run Windows games on Linux it could bring more people to the Linux platform, and if enough people switch to Linux it could be a good intensive to get developers to optimise their games to run better on Linux through native ports and/or switching to Vulkan/OpenGL API's. Only time will tell, but the optimistic side of me hopes this is the case. :)

I'm going to throw my hat in the ring and say the use of DX9-12 to Vulkan might actually encourage switching to Vulkan completely for further better compatibility and speed. And hopefully then lead to more devs saying "Bugger it, just do a native port".
Ockert Aug 22, 2018
Downloading doom on my steam machine as i type this. Woot woot
dubigrasu Aug 22, 2018
Quoting: Shmerl
Quoting: dubigrasuIs that what they think?

Does it matter?
What? Of course it matters! It matters to me anyway. I have a deep respect for Feral and I'm curious in which way this it affects them.
ShoNuff!!! Aug 22, 2018
Quoting: SuperTux"Users playing through Steam Play experiencing Linux-specific issues should be directed to Steam for support. Keep in mind users were most likely already playing your game using Wine; you just have better visibility into it now."

I pulled the quote (partially) from here:

https://steamcommunity.com/games/221410/announcements/detail/1696055855739350561

Maybe Valve see things that suggest there are more Wine users playing games than the developers even realize?

Any problems... first question will be 'ARE YOU USING UBUNTU' lol!
Purple Library Guy Aug 22, 2018
Quoting: GuestTo all those who have concerns about linux native games, keep in mind that the vast majority of games never come to Linux anyway. If they are playable in some automagical way with acceptable performance, that will still remove a huge roadblock that prevents a lot of people from installing Linux. It only gets better from there.

The thing you need to understand is that we need to reach "critical mass" on the Linux desktop. We need a valid percentage of users so more proprietary companies can take us seriously and provide native ports, like Adobe for example, and proper hardware drivers for niche hardware. Once that happens, even more people will install Linux and it will snowball from there.

Linux native will always have the benefit of better performance + less bugs. So developers will still prefer this choice if they can, especially if Linux gets more marketshare.

So stop crying and support this move.
Not only that, but greater market share means more users and developers on Linux, which means faster development of the Linux Free Software ecosystem as well. It's always amazed me that Linux manages to have pretty dashed good desktops and pretty solid office, graphics, music etc. open source software at 1-2% desktop market share. What would we produce at 10%?! MacOS, MS Office, and Adobe would be left in the friggin' dust.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.