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Valve have once again gathered all the new features and fixes from a bunch of recent Beta builds and pushed it out to everyone, this includes a bunch of nice fixes for Linux.

Steam Remote Play is one of the biggest changes (previously in-home streaming), now it's "experimentally" available outside the home too with the renaming. You should now be able to stream games from one Steam client to another, wherever they are.

On the Linux side the fixes include: a random Steam client crash when launching games, a bug where copying/moving files bigger than 2GB would fail with an I/O error, improved responsiveness to network changes, support for rumble pass-through for virtual controllers (rumble for the Steam Controller), prefer Steam Runtime's libcurl over yours which fixes "Risk of Rain" and other GameMaker titles, support for removing old Proton versions by aliasing them to more recent ones and support for developers and Valve testing specifying default Proton configuration options for games even if they're not yet white-listed.

Their Shader Pre-Caching was re-worked, to enable downloading and pre-compiling of the whole collection of Vulkan pipelines for a given game. You will likely now see them show up in the Steam client downloads area with an OpenGL/Vulkan logo below them. Valve said "Pre-compiling" will be enabled in a future Steam update. This is the feature that should, eventually, help stop stuttering in games when you first play them. They also fixed an issue with them being downloaded, even if the feature was disabled by you.

There's plenty more fixes in this update, like issues with the in-game overlay becoming "abnormally pixelated" for games using Vulkan, plenty of Steam Input updates and so on.

Full news here.

As a reminder, the Steam Library overhaul is also getting a public beta soon.

Article taken from GamingOnLinux.com.
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46 comments
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etam 14 June 2019 at 9:02 am UTC
I'm having trouble setting up in-home streaming with two computers connected directly with a cable. I hope it'll be easier now.
hardpenguin 14 June 2019 at 10:50 am UTC
liamdaweSteam Remote Play is one of the biggest changes (previously in-home streaming), now it's "experimentally" available outside the home too with the renaming. You should now be able to stream games from one Steam client to another, wherever they are.
It works pretty well with a rented Windows cloud computer (Shadow):

https://twitter.com/hardpenguin13/status/1139482326562422790
Nanobang 14 June 2019 at 10:50 am UTC
Well, I'm pleased. Restarting after the new update didn't result in having to re-install a few dozen games worth of shaders ... again. Yay! All the other things are good too. ;)
Pecisk 14 June 2019 at 10:57 am UTC
Having prepared downloadable shaders was one of Vulkan promises and tbh I am really excited to see delivery on that. We can speculate how serious Valve is about SteamOS, but they seem to be working in right direction nevertheless.
liamdawe 14 June 2019 at 11:09 am UTC
PeciskHaving prepared downloadable shaders was one of Vulkan promises and tbh I am really excited to see delivery on that. We can speculate how serious Valve is about SteamOS, but they seem to be working in right direction nevertheless.
Yeah, it might seem like SteamOS/Steam Machine don't see a lot of attention, but as always when you look at all the work they're actually doing to improve everything relating to Steam/Linux gaming there's a lot going on.
gradyvuckovic 14 June 2019 at 11:22 am UTC
All Valve has to do now is offer some kind of option to run your own remote instance of a gaming PC on a Valve server, and connect direct to it, and they'll have an alternative to Stadia. Buy your game on Steam, download it to play it locally, or stream it to any PC or phone/tablet or TV. Stream it from your PC or stream it from a Valve server. All your workshop mods, your cloud saves, your Steam friends, etc, take them all with you anywhere you go.

Buy Portal 2 and download/install it locally to play on your PC, then stream it from your PC to your TV and play it with any controller you want, then stream it from a Valve server to your phone and play it on the train.

If Valve offered that service for free, (which they probably could because the overwhelming majority of users would prefer local gaming so it wouldn't be a commonly used option), Stadia would be dead on arrival.

For Linux (& Mac) gamers, that would mean all those games currently not playable on Linux, the 40% or so of Steam that isn't quite there yet with Proton, would suddenly immediately become playable via an alternative solution, ie: streaming from a Valve server. Effectively bringing all Steam games to Linux.

Boom, no need to ever install Windows for any game on Steam. No need to buy games on Google's or iOS's app store even, just buy it on Steam and stream it to your phone!

I'm calling it, this is what Valve is working towards. Valve is going to make it happen.


Last edited by gradyvuckovic at 14 June 2019 at 11:29 am UTC
Corben 14 June 2019 at 11:30 am UTC
hardpenguin
liamdaweSteam Remote Play is one of the biggest changes (previously in-home streaming), now it's "experimentally" available outside the home too with the renaming. You should now be able to stream games from one Steam client to another, wherever they are.
It works pretty well with a rented Windows cloud computer (Shadow):

https://twitter.com/hardpenguin13/status/1139482326562422790
How is Steam Remote Play performing compared to the Shadow streaming? It's kinda funny though to use one streaming service to test another
liamdawe 14 June 2019 at 11:31 am UTC
gradyvuckovicI'm calling it, this is what Valve is working towards. Valve is going to make it happen.
I've said before I expect Valve to eventually do a streaming service, everything still points towards them making it happen in smaller stages like this.
kuhpunkt 14 June 2019 at 11:46 am UTC
gradyvuckovicFor Linux (& Mac) gamers, that would mean all those games currently not playable on Linux, the 40% or so of Steam that isn't quite there yet with Proton, would suddenly immediately become playable via an alternative solution, ie: streaming from a Valve server. Effectively bringing all Steam games to Linux.

The Valve servers would have to run on Windows, though and I highly doubt Valve would want to pay for those licenses.
liamdawe 14 June 2019 at 11:52 am UTC
kuhpunkt
gradyvuckovicFor Linux (& Mac) gamers, that would mean all those games currently not playable on Linux, the 40% or so of Steam that isn't quite there yet with Proton, would suddenly immediately become playable via an alternative solution, ie: streaming from a Valve server. Effectively bringing all Steam games to Linux.

The Valve servers would have to run on Windows, though and I highly doubt Valve would want to pay for those licenses.
No they wouldn't, not with Steam Play once it's mature enough.
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