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Valve shoots down Itch stores attempt to get their client on Steam

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Remember Itch.io trying to get their client onto Steam through Greenlight? Well, Valve have killed their hopes of that for now.

I am surprised they lasted as long as they did, 12 days for Valve to make a decision on it.

Taken from twitter:
image

I knew that this would happen, I didn't think Valve would honestly let another store on theirs just yet. Steam isn't that open as a platform, maybe it will change in future.

It's a shame, but I can see Valve's real point, they don't want any actual competition for sales coming from something on their own store.

I wish Itch.io the best though, great people, great store. Also on that note, we recently added them back to our Sales Page after their game feed went for a walk for a while. Article taken from GamingOnLinux.com.
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edo 12 Apr, 2016
The point answered by valve also makes sense
fagnerln 12 Apr, 2016
Why Valve will allow another store in Steam?
Doesn't make any sense. Storeception
PublicNuisance 12 Apr, 2016
I don't really care myself because i'd stick with the DRM free Itch store over Steam anyway but I find ut funny that Valve quashed this considering all of the low quality crapware they allow through. I get it from a business standpoint but it makes them look like petty fools when digital homicide can get their games on Steam but Itch can't get their store on Steam.
BillNyeTheBlackGuy 12 Apr, 2016
"It's a shame, but I can see Valve's real point, they don't want any actual competition for sales coming from something on their own store."

I seriously doubt it, otherwise a service like uplay wouldn't be allowed.
Crazy Penguin 12 Apr, 2016
QuoteIt's a shame, but I can see Valve's real point, they don't want any actual competition for sales coming from something on their own store.

I hate it already if a game needs an additional account to play it on Steam. Why hell should I want another Store, which just adds another account on the top? NO THANK YOU!!!!
fagnerln 12 Apr, 2016
Quoting: BillNyeTheBlackGuy"It's a shame, but I can see Valve's real point, they don't want any actual competition for sales coming from something on their own store."

I seriously doubt it, otherwise a service like uplay wouldn't be allowed.

What's the problem? uPlay games carry uPlay installer, it's a totally distinct case.
hardpenguin 12 Apr, 2016
Quoting: Crazy Penguin
QuoteIt's a shame, but I can see Valve's real point, they don't want any actual competition for sales coming from something on their own store.

I hate it already if a game needs an additional account to play it on Steam. Why hell should I want another Store, which just adds another account on the top? NO THANK YOU!!!!
itch.io is completely DRM-free, the client app they wanted to add is 100% optional but it is useful for downloading your games :)
sobkas 12 Apr, 2016
Quoting: edoThe point answered by valve also makes sense

It would make sense if Valve put any substantial effort to manage Steam as a platform and not allow literally everyone squeez their turds into it. And there are numerous examples starting with Guise of the Wolf and Slaughtering Grounds.
Mountain Man 12 Apr, 2016
This was obviously a marketing stunt, and it worked. It got them noticed, and that's all they were trying to do. I don't think anybody seriously expected Valve to allow a competitor's digital storefront to be distributed through Steam.
Mountain Man 12 Apr, 2016
Quoting: sobkasIt would make sense if Valve put any substantial effort to manage Steam as a platform and not allow literally everyone squeez their turds into it.
I thought Valve very effectively solved that problem by allowing refunds and giving disgruntled customers the opportunity to express their grievances in user reviews. Between those two, there's really no reason a poorly made game should find any kind of success.

Now if people are still getting ripped off by early access games that fail to live up to developers' promises, well, that's their own dumb fault for buying an unfinished product.


Last edited by Mountain Man on 12 April 2016 at 7:57 pm UTC
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