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Valve have sent word today that their digital card game Artifact [Steam Link] is officially releasing on November 28th and it will be playable at PAX West between August 31st and September 3rd.

Artifact is designed to give Trading Card Game (TCG) enthusiasts the deepest gameplay and highest fidelity experience ever in a fantasy card game. Offering more than 280 cards in the shipping set, players will be able to buy and sell cards on the Steam Community Marketplace.

The event at PAX will be the first public showing of the game, so no doubt there will be plenty of videos and thoughts up from those who are able to attend (we're not, sadly too expensive for us). Here's what Valve said about the PAX event:

Players will battle each other in a continuous, single-elimination gauntlet for the right to challenge a champion on the main stage. Everyone who plays will earn Artifact merchandise, including signed prints of artwork and two keys for free copies of the game when it is released.

It will be priced at $19.99.

As a long time fan of such card games, it's pleasing to see Valve continue to push Linux support. We already knew this of course, as they already confirmed that fact previously. It will be interesting to see what people think about the ability to buy and sell cards once it's live, since that's very much like a real-life experience for any competitive/collectable card game.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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dpanter Aug 5, 2018
Quoting: monkygames<all companies> should be doing honest business and not harmful business practices such as Gambling Loot Boxes.
There, fixed that for ya. ;)
I agree with you btw. Loot boxes is poison...

Anyway, making easy money is difficult (oh noes the pun!) unless you understand the basic core principle of humans; people are stupid. When you throw away scruples and ethics, exploiting this fact becomes a matter or having deep enough pockets to stuff the money into.
Is it wrong to design and/or provide a desirable, potentially addictive product, then extract monetary profit from it? Problematic subject considering how humans are inherently susceptible to addiction. :S:

Some governments (NL, BE) do take issue with these pseudo-gambling-esque mannerisms and ban/regulate them.
https://www.gamesindustry.biz/articles/2018-04-25-three-industry-leading-publishers-found-in-breach-of-belgian-gambling-laws

One thing we all can do is remember the old saying "vote with your wallet".
huwjenjinn Aug 8, 2018
Quoting: Tchey
Quotedeepest gameplay

Well, i'm curious to see that. So many games are over simplified these days...

In the meantime, you can play the excellent, free and open source, Argentum Age : http://www.argentumage.com/

Thanks for the link. More fun than I'd anticipated.
Shame the installer's broke at the moment but it can be repaired manually by following the instructions on the issue tracker or posted on their Discord channel.
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