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Vector 36, a physics-based racer set on Mars is now on Linux

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Thanks to requests from the community, the developers of Vector 36 have ported their futuristic physics-based racer set on Mars to Linux!

You can see their announcement here. It's an early port, and the game itself is in Early Access so it will have bugs.

I have requested a key, so hopefully I can give you some more thoughts on it soon. It has everything in a game that appeals to me directly. I love racing games, I love future sci-fi and I like to tinker with my racer!

About the game
Vector 36 is Physics-Based Racer set on the terraformed surface of Mars. You pilot a Skimmer, a completely customizable, surface skimming vehicle. With total control over every component, you are responsible for how your Skimmer performs. Piloting skill and engineering make the difference between winning and losing.

Race other pilots through various tracks on Mars. Compete in Sprint, Circuit, or Tournament modes to win credits, parts, or new Skimmers.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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The comments on this article are closed.
7 comments

psymin 18 Apr, 2016
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It is super hard! But I look forward to testing it more later.
Keyrock 18 Apr, 2016
Looks cool. I'll check it out when it's fully released.
BOYSSSSS 18 Apr, 2016
Cool! Reminds me of Star Wars Racer.
burnall 18 Apr, 2016
nothing special, perhaps there is a magic with VR.
Shmerl 18 Apr, 2016
Not bad. I hope it will come out DRM-free.
jarl.arntzen 24 Apr, 2016
I bought it instantly and just as soon found out that it does not work on my linux at all...but the dev is really forthcoming and is working on the issues!
Miqueye 25 Apr, 2016
hey all, short user review:

I bought it last week and played it to the death the last days - loving it!
the handling - I mean physics - is great, especially if you like F Zero ( <3 GX <3 ), WipeOut and the rest, but always figured that there should be more depth to the controls. it's deep! and steep. to learn, that is. best thing for me is that I'm able to completely change the setup = handling of my racer, endless tinkering ensured.
you start out with a fairly slow machine and then upgrade your way up to go more than twice as fast later on, but doe to the complex handling it doesn't get boring with the low tier machines after you moved up, it's still fun to race and tweak a slow skimmer to its max potential, which is a big achievement for a racer.
for me it's almost the perfect game, SF setting, speed, depth, it's all there.

the Dev is really supportive and reacted immediately after I posted on the steam boards to check and work out a few bugs, really great.
this makes me very optimistic about further development and support of this game (which is great for me as it is right now).

cheers,
Michael
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