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Virtual Programming Are Working To Improve The Witcher 2 On Linux

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Good news folks the guys at Virtual Programming aren't leaving us high and dry on the Linux port of The Witcher 2. They are working to try to improve eON for Linux, as if it's to be used in future ports then it does need to get better. A lot better.

This comes from a community bug tracker that was setup for Linux gamers to submit issues for The Witcher 2's Linux port.

Peter Mulholland, Virtual ProgrammingWe are looking into the performance issues as a serious task, as obviously this will affect any other Linux games we do as well as Witcher 2. Despite various claims made, we want to get the best performance we can!


So, it seems they may be doing other ports to Linux as well using the same technology.

Peter Mulholland, Virtual ProgrammingWe believe our method for implementing multithreaded D3D9 may not be as optimal as we thought it should be. We are using shared contexts, with one GL context per thread, to handle it. This seems to be the root cause of the problem - and the reason WINE's CSMT patch makes such a difference.

We are looking into implementing a similar serialization system to improve performance. Currently we have no time estimate on this.


It's also sad that in the same thread Peter feels I have personally attacked him & VP, but I just think they need to relax a little and take valid criticism from people who paid for a game they cannot play.

It's great to see them reach out to the community on a public bug tracker setup for them, so kudos to them for engaging the community.

No matter what people say about this eON tech if they fix it up enough that performance is the same as Windows then that's great. I really want to be able to play The Witcher 2, so I am holding out hope they manage to sort it out.

As I said in an editorial recently I don't care if it's made with a toaster, the technology to me doesn't always matter, but what matters more is if it's playable or not. Article taken from
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Beamboom 10 June 2014 at 1:22 pm UTC
Seriously, there is a bug where the keyboard config were wrongly saved in two different config files, and the latter would override the changes made by the config tool, leaving the keyboard non-functional without manually deleting the lines in the second config file. It's *that* broken.

And seeing how this is the case, you simply can not be too harsh on them. This version is a travesty, it was nowhere near ready for release.
Koos 10 June 2014 at 1:22 pm UTC
Honestly, you were a little too hard on them. Kudos to them for biting hard on the terrible flaming they had to put up with, and attempting to resolve the issue at its root :-)
jdub 10 June 2014 at 1:37 pm UTC
I'm glad they're taking responsibility and are attempting to improve their product... Was the community too harsh? Maybe. But you can't blame people for feeling they got short changed for something they paid for. I think the consumer has every right to press their demands, and if employees of the company want to take it personally, it is not our problem
FTW 10 June 2014 at 1:37 pm UTC
KoosHonestly, you were a little too hard on them. Kudos to them for biting hard on the terrible flaming they had to put up with, and attempting to resolve the issue at its root :-)

The thing is, if we weren't a bit harsh, they might have not been motivated to work, a bit cold I know. Either way it's great they are working on it, good luck to them
mirv 10 June 2014 at 1:38 pm UTC
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KoosHonestly, you were a little too hard on them. Kudos to them for biting hard on the terrible flaming they had to put up with, and attempting to resolve the issue at its root :-)

GOL has been quite fair on the matter (in my opinion) - but the steam forums roasted one of the VP guys. Nevertheless, it's good that they're still working on it.
Ok, from a business perspective they really have to, but they did do the right thing in admitting that wine + csmt patch works better. Hopefully now folk can just get together and make the game work decently for everyone.
Camoceltic 10 June 2014 at 1:40 pm UTC
My problem is that it's like they never tested it, shoving it the door when it was "done", rather than when it was done. They may be able to earn my trust, but it's going to take getting the game to native-level performance without crashing every half hour or so. Even then, I'm still going to be a little hesitant to buy anything they have a hand in porting.

First impressions matter, and this was not a good one.
Sslaxx 10 June 2014 at 1:41 pm UTC
Well, it won't even run on this machine of mine (6-core AMD FX, 8GB RAM, HD 6670). So anything would be an improvement over that.
FutureSuture 10 June 2014 at 1:46 pm UTC
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This game should have really been tested properly before its final release. Perhaps then it wouldn't have felt like an alpha release and deducted major brownie points from CD Projekt RED.
Hyeron 10 June 2014 at 1:50 pm UTC
So basically it's sad that:
[12:01] CDR: Yeah, porting Witcher 2 lulz
[12:02] VP: Yeah imma wrapper up that stuff derp
[12:05] CDR: Yeah, the port is released lmao
[12:06] liamdawe: WTF is wrong with this thing? The performance is crap.
[12:08] VP: whiiiiiine!!!!111!!1!111 mommy hes so mean wif me


The only things I see here are:
1. CDR doesn't give a hoot. Clear as day. No reaction, no statement, no nothing. Plus, I do NOT believe the source to TW2 is lost. It's THREE YEARS OLD, for Pete's sake.
2. VP are a bunch of whiners, unable to take any kind of criticism (sorry, as far as I'm concerned, valid criticism is to be endured, not whined upon).
3. Given those two... I don't think any of them will get any kind of money from me. Improvements or not, they're dead to me. Both of them. It pains me to give up on GoG, but this... Nope. Just nope.
entropy 10 June 2014 at 1:55 pm UTC
So they're shaping up the wrapper for the Witcher 3.

DrMcCoy might not lose his $10.
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