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Vulkan 1.0 specification and SDK have been released

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The specification for the long awaited Vulkan graphics API has now been released by Khronos. An SDK by LunarG has also been released which contains validation and debugging tools for Vulkan applications.

Quite a lot of people have been waiting excitedly for the Vulkan spec to come out and there has been a lot of hype surrounding the new API. Vulkan has been designed to be a high-performance low-level API which can take advantage of modern multicore processors far better than OpenGL. We will have to see how much this new approach affects real life performance once we have drivers with Vulkan support and games that utilize this new API, hopefully we'll get that soon.

AMD have also released a video explaining how Vulkan works in a nutshell.

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You can read the full Vulkan specification announcement from Khronos here and find some docs and samples of Vulkan in the Khronos GitHub. Correction: The Vulkan samples page is currently empty. The LunarG Vulkan SDK will be available on their Vulkan page but currently the download page might show you a 404 error.

Article taken from GamingOnLinux.com.
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83 comments
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Keyrock 16 February 2016 at 2:30 pm UTC
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leillo1975 16 February 2016 at 2:32 pm UTC
OMFG!!!!! Today is the day!
nocri 16 February 2016 at 2:40 pm UTC
Nice! Now ... where are the drivers ??
Samsai 16 February 2016 at 2:42 pm UTC
nocriNice! Now ... where are the drivers ??
Nvidia has some but they are of no use basically as there are no Linux games using Vulkan. The Talos Principle version with the Vulkan driver should hopefully arrive soon. Anyway, here's the Nvidia page for the Vulkan drivers and stuff: http://blogs.nvidia.com/blog/2016/02/16/vulkan-graphics-api/
rkfg 16 February 2016 at 2:44 pm UTC
I've become curious about one thing: if Vulkan provides such a low level access to hardware, what will happen if an app (a game usually) starts to misbehave? I read Vulkan has very little validation in favor of speed. Does that mean that a buggy game could crash the entire Xorg or freeze the driver? A user-space segfault usually leads to crashing the program but not the entire system (and Xorg/desktop for many people is the system), but if invalid data goes into the kernel space or the Xorg driver and crashes there because of that... I suppose it would be bad. Kernel panic for the module and Xorg crash in case of the Xorg driver.
Eike 16 February 2016 at 2:45 pm UTC
For the Germans among us:
Now it goes loose!
STiAT 16 February 2016 at 2:46 pm UTC
Ouch. Cruel, before the LAN party weekend :-(...

Oh btw... was it today that nvidia actually made their beta drivers public or did I just miss that one completely?
https://developer.nvidia.com/vulkan-driver

NVidia put up two vulkan samples (including code) as well...
https://github.com/nvpro-samples


Last edited by STiAT on 16 February 2016 at 3:20 pm UTC
nocri 16 February 2016 at 2:47 pm UTC
Faulty game will hang GPU (so the WHOLE system) and it is up to the driver to RESET GPU -- so it will depend on how well are the drivers written.
This might be good link for the article:

https://www.khronos.org/vulkan/

There are all the drivers avail: NVIDIA, AMD and Intel
Avehicle7887 16 February 2016 at 2:47 pm UTC
Vulkan powered Witcher 3 for Linux in 3...2..1.....

Maybe one day.
Pecisk 16 February 2016 at 2:47 pm UTC
nocriNice! Now ... where are the drivers ??

Check out Vulkan launching page. It's all there.
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