DXVK [GitHub] is such an incredible project to bring Direct3D 11 support to Wine using Vulkan and another exciting release is now out.
Released around three hours ago, version 0.51 has these fixes:
- Fixed illegal query usage and resulting visual issues in Shadow Warrior 2
- Fixed bug in the shader compiler causing visual issues in Far Cry 5 and Hitman (2016)
- Fixed bug causing poor performance in Dark Souls 3, Dishonored 2 and other games using Deferred Contexts
- Fixed crash in Overwatch caused by incorrect code alignment (#362)
- Fixed incorrectly reported VRAM size for 32-bit applications
Additionally, a new interesting feature that made it in is "Asynchronous pipeline compilation", currently only supported by the most recent git revisions of the AMD RADV driver. The developer said this about it:
Makes uses of VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT in an attempt to reduce pipeline compilation stutter, and compiles an optimized version of the pipeline on separate threads.
It's disabled by default, as it seems it may cause issues in certain games.
I've still yet to try out DXVK, mainly as I only usually play native Linux games, very rarely ever touch Wine. Absolutely amazed by the progress with this project though, helping to bridge the gap for new Linux gamers and dual-booters to ease the transition to Linux.