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Vulkan Looks Impressive Against OpenGL In A New Intel Demo

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Intel are now showing off a new benchmark they created to test Vulkan against OpenGL, even though it's running on Windows it's pretty impressive.

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Seeing it spread nicely across cores, and using less CPU power is pretty great. This should help many future games perform a lot better, but again it depends on developers doing it correctly. We will probably see many of the same problems we do now if Vulkan is an after-thought, but maybe not since DirectX 12 and Vulkan are quite similar.

I really hope we start seeing some of these benchmarks on Linux as well. It's great seeing them out in the wild, but so far it has been for Android and Windows.

The more I see of Vulkan, the more impressed I'm becoming, and the more excited I'm getting. I don't want to get too excited though, as it's still going to be some time before it's finished and it's actually in any games.

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Pecisk 29 Aug, 2015
QuoteThe more I see of Vulkan, the more impressed I'm becoming, and the more excited I'm getting. I don't want to get too excited though, as it's still going to be some time before it's finished and it's actually in any games.

That kinda didn't stop DirectX12 from being hyped to sky high, despite not having actual games using it yet.
kalin 29 Aug, 2015
The only hyped thing that i can find in internet linked with windows 10 is this
https://www.youtube.com/watch?v=RgntNFAvu5M
or similar to this
Avehicle7887 29 Aug, 2015
Looks yummy, personally I see no reason why companies would choose DX12 over this. A powerful cross platform API such as this would nullify the "Our engine was written for DirectX" excuse and in turn games can start coming to Mac and Linux the same way they do on Windows and Consoles without too many additional costs.

I'm probably going too fast here I know, but it's time for developers and publishers to start accepting the fact that Linux on the desktop is something real and it's not just "An OS for geeks", some already do, while the big ones still have to budge.
Styromaniac 29 Aug, 2015
Finally, more cores do matter.

I'll be getting the best CPU I can in the future. I want advanced AI, AI guided animations and advanced physics. No more AI derps, no more indestructible objects (hopefully).

I'm also interested in graphics scaling with asymmetric graphics modules. Vulkan has this as well as DX12, so SLI and Crossfire should become redundant with newer titles. Nvidia would be wise to have their graphics scale with graphics processing of Intel and AMD CPUs.


Last edited by Styromaniac on 29 August 2015 at 11:57 pm UTC
FiBu 30 Aug, 2015
Quoting: Pecisk
QuoteThe more I see of Vulkan, the more impressed I'm becoming, and the more excited I'm getting. I don't want to get too excited though, as it's still going to be some time before it's finished and it's actually in any games.

That kinda didn't stop DirectX12 from being hyped to sky high, despite not having actual games using it yet.
Ashes of singularity is using dx 12. I have done some benchmarks(this is only pre-alpha so dx 12 perfomance can be totally changed but I was curious). I was really suprised that my i5 4590 is running dx 12 much better than any amd procesor. I have been thinking that with dx 12 amd procesors with more cores will beat intel(especially that creators of Ashes of singurality have good relationship with AMD) . I was really suprised with my gtx 760 performance on dx 12 too. It is much worse than on dx 11!(Except that as I said before the game designers have a good relationship with AMD .) I hope vulcan will run better on my gtx. Games is the only thing that keeps me using Windows and vulcan finally can change this.
neowiz73 30 Aug, 2015
in the early stretch it will be a little more workload on the game companies because they have to generate their own drivers. but Vulkan, Nvidia and ATI will have the base "default use case" drivers available for companies to work from. These drivers can be used from one game to the next if they use the same or similar technology. DX12 drivers should be very similar and shouldn't require a lot of extra work for porting to Vulkan.

also with Vulkan they are able to do a hybrid driver for some operations on Vulkan while others can be kept with OpenGL/ES. for the early stages of development if companies don't feel the need for full Vulkan drivers.

Right now it's a matter of the Khronos group releasing the API for the public. All I know is, the next couple of years will be interesting to say the least. because if companies really embrace open source technology we could see much more innovation than MS or Apple ever thought of.


Last edited by neowiz73 on 30 August 2015 at 1:16 am UTC
Avehicle7887 30 Aug, 2015
Quoting: FiBuAshes of singularity is using dx 12. I have done some benchmarks(this is only pre-alpha so dx 12 perfomance can be totally changed but I was curious). I was really suprised that my i5 4590 is running dx 12 much better than any amd procesor. I have been thinking that with dx 12 amd procesors with more cores will beat intel(especially that creators of Ashes of singurality have good relationship with AMD) .

I think the reason for that might be because intel processors have better per-core performance than AMD cpu's, take for example the i3's which are dual core with hyper threading, they can still match and overtake some of AMD's Quad Core or better CPU's.

intel has made quite some progress between Sandy Bridge and Haswell, I have an i5 4590 like yours and the frame rate in some CPU bound games is noticeably higher compared to my old i5 2400.


Last edited by Avehicle7887 on 30 August 2015 at 2:31 am UTC
Beta Version 30 Aug, 2015
Quoting: Avehicle7887Looks yummy, personally I see no reason why companies would choose DX12 over this.
Because XBox One will use DX12, while Vulkan on PS4 is just a rumor for now. I guess Windows 10 + XBox One will have higher market share, than Win+Mac+Linux.
Pecisk 30 Aug, 2015
Quoting: Beta Version
Quoting: Avehicle7887Looks yummy, personally I see no reason why companies would choose DX12 over this.
Because XBox One will use DX12, while Vulkan on PS4 is just a rumor for now. I guess Windows 10 + XBox One will have higher market share, than Win+Mac+Linux.

Sony being with Khronos isn't rumor and I don't see them any reason why they would have to deny low level API implementation. They aren't Nintendo.

Quoting: FiBu
Quoting: Pecisk
QuoteThe more I see of Vulkan, the more impressed I'm becoming, and the more excited I'm getting. I don't want to get too excited though, as it's still going to be some time before it's finished and it's actually in any games.

That kinda didn't stop DirectX12 from being hyped to sky high, despite not having actual games using it yet.
Ashes of singularity is using dx 12. I have done some benchmarks(this is only pre-alpha so dx 12 perfomance can be totally changed but I was curious). I was really suprised that my i5 4590 is running dx 12 much better than any amd procesor. I have been thinking that with dx 12 amd procesors with more cores will beat intel(especially that creators of Ashes of singurality have good relationship with AMD) . I was really suprised with my gtx 760 performance on dx 12 too. It is much worse than on dx 11!(Except that as I said before the game designers have a good relationship with AMD .) I hope vulcan will run better on my gtx. Games is the only thing that keeps me using Windows and vulcan finally can change this.

I mean actually published games. Alphas/pre-alphas/betas doesn't really count.
pete910 30 Aug, 2015
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Makes you wonder if the old hex core AMD chips will start to shine, I know using Mantle with BF4 with a 1090t did just as well as what my new 4790k does.

Must admit, It's all talk of DX12 atm. I thought Vulkan had a chance to be ready before DX12 but guess not.
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