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Warhammer 40,000: Dawn of War III releasing for Linux on June 8th

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Feral Interactive have announced now that Warhammer 40,000: Dawn of War III [Steam] is coming to Linux on June 8th!

Death comes for all: On June 8th, Warhammer 40,000: Dawn of War III arrives on macOS and Linux.
Visit the minisite: https://t.co/sTTFZXQZla pic.twitter.com/PWJXOwebSw

— Feral Interactive (@feralgames) May 19, 2017


You can visit the minisite here (the correct link), but their site seems to be having a few issues. The link in the tweet doesn't work and the minisite claims it's "out now".

Sadly, it seems multiplayer is only macOS and Linux, with no support with playing with Windows gamers, which means the multiplayer will again be limited. Even so, I'm still excited and will likely resume my weekly livestreams with someone from Feral like I did with Dawn of War II. Even if Feral won't do weekly games for it, I likely will arrange something to get the community going for it. If you're interested.

Dawn of War III will be available through the Feral Store and Steam for $59.99/£39.99/59,99€. It seems there will be no release-day sale for the Linux version.

David Stephen, Managing Director, Feral InteractiveWe’re delighted to bring such a hugely anticipated game to macOS and Linux. Dawn of War III’s epic single-player campaign and visceral multiplayer combine to deliver an exhilarating experience on a vast scale.


They have a trailer up now too:

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cRaZy-bisCuiT May 19, 2017
[quote=razing32]
Quoting: cRaZy-bisCuiTIf the new engine is the same as the old one there is NOTHING Feral can do. It is relic and the engine's fault.
They can give you multi , you will connect and get immediately dropped. Do you want that ?
I don't care if Feral fixes there part or Relic. In the end DOW 3 is still in active developement so Feral should talk to them to fix things up. It's already a shame that the legacy games didn't fix but there's no excuse for a brand new game to spawn it with dead multiplayer on Linux.
johndoe86x May 19, 2017
Quoting: g000h
Quoting: pmatulkaSo "Spice Clove" is Total War: Shogun 2 (No surprise),
While "Made to Wade" is Warhammer 40,000: Dawn of War III? (Seriously? How?)

Have a look at this link:

https://www.gamingonlinux.com/articles/feral-interactive-have-released-a-new-teaser-for-a-linux-mac-port-to-come.9476/comment_id=91136

Those are some impressive detective skills.
g000h May 19, 2017
Quoting: cRaZy-bisCuiTGuys, obviously I know there're technically reasons for that. Still it's an attitude since the job of a developer is to solve problems. You got a problem that you need to solve by implementing it in code. I'm a dev myself and I know a few issues can be massive, but better have no port at all than a only partly functioning one.

I don't want to be separated from my friends regarding mjmtollaEr by devs because they decide cross platform multiplayer is not doable. Even though I prefer Linux at any time I don't want to force anyone to use a specific OS to play with me.

Yes, "Developers" can solve problems. But Feral are Porting the release (not "developing it from scratch" ). They are not the ones who wrote the original multi-player Windows-specific code. If the original Developers change their Windows code to support libraries that allow multi-player to work cross-platform, then Linux and Windows can play together.

I imagine that Feral is looking into the possibility that the original Windows multi-player code can be re-written, so that cross-platform will work. But it is something entirely dependent on the original developers.


Last edited by g000h on 19 May 2017 at 1:39 pm UTC
NovenTheHero May 19, 2017
Is DOW III more like the original (more traditional resource RTS) or like DOW II where you have like a small squad to work with?
Jahimself May 19, 2017
QuoteQuake Champions is not self Vulkanized , it is DX11. Also it is a F2P title , so how can you expect to Feral make money on that?

Before that , we need Doom on Linux natively.

It will be using doom's vulkan engine part, so it must be opengl at the moment. And I'm pretty sure linux community would buy the full game as a support if Feral was doing the port. Zenimax has dropped support on linux in quake 3 and quake live, but we need at least one quake game on linux, as it use to be the rule under Carmack era. I'm pretty sure it would be easily doable as doom without denuvo can run as fast as windows.


Last edited by Jahimself on 19 May 2017 at 3:40 pm UTC
Liam Dawe May 19, 2017
Quoting: cRaZy-bisCuiTGuys, obviously I know there're technically reasons for that. Still it's an attitude since the job of a developer is to solve problems. You got a problem that you need to solve by implementing it in code. I'm a dev myself and I know a few issues can be massive, but better have no port at all than a only partly functioning one.

I don't want to be separated from my friends regarding mjmtollaEr by devs because they decide cross platform multiplayer is not doable. Even though I prefer Linux at any time I don't want to force anyone to use a specific OS to play with me.
You make a lot of assumptions here. You also sound extremely immature about the problems of implementing such code.

We don't know any of the reasons here, but Feral have explained technical details before. As pointed out clearly by others.

It is nothing to do with attitude, i don't even know why you keep saying that.

There is however, a lot of stupid attitudes around here at the moment.

I will take a port that functions well but needs a multiplayer patch in future over no port.
Aryvandaar May 19, 2017
Quoting: NovenTheHeroIs DOW III more like the original (more traditional resource RTS) or like DOW II where you have like a small squad to work with?

It has some base building to make units, it's squad based and a bit like a MOBA. You have heroes you can spawn with enough hero points. I only played the tutorial and one multi-player match during the open beta.

You fight over "resource capture points" across the map and eventually have to take out the enemy "power generator".


Last edited by Aryvandaar on 19 May 2017 at 4:18 pm UTC
MintedGamer May 19, 2017
Quoting: cRaZy-bisCuiT.. but better have no port at all than a only partly functioning one..

I wholeheartedly disagree dude, I've been hoping for a Linux version since it was first announced. People can still enjoy the single player campaign and multiplayer with Linux and Mac, it's not like the lobbies will be empty. I do see your point that's its a shame we can't join matches with our Windows friends, but no reason not to release the game.

.. Maybe it's a good excuse to get them to switch to a better OS ;)


Last edited by MintedGamer on 19 May 2017 at 4:36 pm UTC
razing32 May 19, 2017
Quoting: MintedGamer
Quoting: cRaZy-bisCuiT.. but better have no port at all than a only partly functioning one..

I wholeheartedly disagree dude, I've been hoping for a Linux version since it was first announced. People can still enjoy the single player campaign and multiplayer with Linux and Mac, it's not like the lobbies will be empty. I do see your point that's its a shame we can't join matches with our Windows friends, but no reason not to release the game.

Agree here. I mostly played DoW2 for the lore/story - simple as it was (I like war 40k lore and those damnable figurines are expensive as if made of gold).
I also like to spin up a quick skirmish when I have no idea what to play and duke it out with a few bots.
Played only a few times with my friends so no big loss for me if I don't have multi.
kit89 May 19, 2017
I look forward to picking this up. :)

Deterministic floating-point calculations is an exceptionally difficult task and near impossible to guarantee.

Though deterministic fp can be done it is CPU intensive, for most user needs absolutely accurate calculations are not required, they can be 0.0000001 off, however two users playing the same game but getting slightly different results create a cascade of problems.

That minor variance could mean the difference between an NPC turning left or right, dieing and surviving.

If I was a betting man, I would say that different compilers are being used. For Windows it most likely the MS compiler & for Mac/Linux I'd say the GCC/G++.

Different compilers will compile the fp calculations into different assembly instructions which will result in these variations.

My guess is that Feral does not maintain the Windows branch & so any modifications needed to ensure parity is down to Sega and Relic.
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