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Warhammer 40,000: Dawn of War III releasing for Linux on June 8th

Posted by , 19 May 2017 at 10:29 am UTC / 8270 views
Feral Interactive have announced now that Warhammer 40,000: Dawn of War III [Steam] is coming to Linux on June 8th!


You can visit the minisite here (the correct link), but their site seems to be having a few issues. The link in the tweet doesn't work and the minisite claims it's "out now".

Sadly, it seems multiplayer is only macOS and Linux, with no support with playing with Windows gamers, which means the multiplayer will again be limited. Even so, I'm still excited and will likely resume my weekly livestreams with someone from Feral like I did with Dawn of War II. Even if Feral won't do weekly games for it, I likely will arrange something to get the community going for it. If you're interested.

Dawn of War III will be available through the Feral Store and Steam for $59.99/£39.99/59,99€. It seems there will be no release-day sale for the Linux version.

David Stephen, Managing Director, Feral InteractiveWe’re delighted to bring such a hugely anticipated game to macOS and Linux. Dawn of War III’s epic single-player campaign and visceral multiplayer combine to deliver an exhilarating experience on a vast scale.

They have a trailer up now too:
Comments
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m0nt3 19 May 2017 at 9:07 pm UTC
mirv
PJ
liamdaweInteresting, did you email Feral support? DOW2 is one Linux title I've never had an issue with loading.

yeah, and it seems they gave up after a while. Initially they suggested trying a supported distro (I think Ubuntu 16.04), but that didn't help at all. The game launches, but just after the mission loads it hangs up (no crash, thus no crash report).
But to give them a bit of credit I humbly admit my workstation is a bit less common setup - dual Xeon workstation I use for rendering and my 3d modelling.
I'd still love to play DoW2, but at this time I don't have my hopes up.

The only thing I could try in a similar circumstance was disable bits & pieces of audio (for me it was speech). Same symptom: just after the first mission loads, it crashes. I didn't think it'd be a problem for a supported distro, but it's worth a try.

Did you try using taskset to set what cores were allocated to the game? In case it doesn't like two physical cpu's.

rea987 20 May 2017 at 1:33 am UTC
All right, let me try to be civilized in that matter.

When it comes to Linux gaming, everyone becomes an expert in an instant. I am well aware calculation differences between OS, it is expected especially if there are more than one team work on the project; Relic and Feral. I can easily forgive DoW2 and other older titles for not having "proper" cross platform multiplayer, but having a fresh release without cross platform multiplayer hurts a lot. I wonder, when exactly did Feral and Sega made the deal for DoW3? It must be during the game was under development, I hardly think otherwise. So, why didn't Feral request usage of cross-platform compliers and middleware? Having decently functioning cross platform multiplayer widens the lifespan of the title, makes more people to purchase the product; everybody wins. From this point I lost my faith in Feral's Sega ports. It is obvious that Feral cannot demand Linux friendly development environment from Sega even for upcoming titles. I better wait for summer sale to get DoW2 which at least has worth playing single player campaigns.

Lastly, installing Linux to my friends' computers in order to play with them? Sure, I would do that 6 years ago but not any longer; that's how you become "free of charge IT guy". No thanks.

Regards.

mirv 20 May 2017 at 7:30 am UTC
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rea987All right, let me try to be civilized in that matter.

When it comes to Linux gaming, everyone becomes an expert in an instant. I am well aware calculation differences between OS, it is expected especially if there are more than one team work on the project; Relic and Feral. I can easily forgive DoW2 and other older titles for not having "proper" cross platform multiplayer, but having a fresh release without cross platform multiplayer hurts a lot. I wonder, when exactly did Feral and Sega made the deal for DoW3? It must be during the game was under development, I hardly think otherwise. So, why didn't Feral request usage of cross-platform compliers and middleware? Having decently functioning cross platform multiplayer widens the lifespan of the title, makes more people to purchase the product; everybody wins. From this point I lost my faith in Feral's Sega ports. It is obvious that Feral cannot demand Linux friendly development environment from Sega even for upcoming titles. I better wait for summer sale to get DoW2 which at least has worth playing single player campaigns.

Lastly, installing Linux to my friends' computers in order to play with them? Sure, I would do that 6 years ago but not any longer; that's how you become "free of charge IT guy". No thanks.

Regards.

I'm pretty sure Feral would like to have been able to change any networking middleware to allow cross-platform play, but they would've become involved far too late to be able to make any difference there. A game like this is under development for a while, and GNU/Linux wouldn't have even been a blip on the radar when the majority of the game engine code got locked down.
So what ends up happening is that Feral don't get to push changes upstream. They "simply" port things across to GNU/Linux, but aren't allowed to make changes to the Windows version; changing the Windows code base means going through a full release process there, and you can bet the team responsible for that aren't going to be too friendly if their entire networking subsystem is suddenly gutted.
This is just the way things are. Not saying I like it, not saying we shouldn't be finding ways to get this changed, and definitely not saying you should or shouldn't buy the title. If full cross-platform multiplayer was available, I'd buy it as soon as Feral release it, but as it stands there's simply no point. I don't buy games just to support company XYZ: I buy games I want to play. I also don't blame Feral when the original studio was silly enough to lock themselves into a specific platform, and if networking middleware is used, then the company making that should really allow something cross-platform.

cRaZy-bisCuiT 20 May 2017 at 9:59 am UTC
I could understand your points being made above: I see no point in developing a new game with the same problems again. What's wrong with them? I mean Sega as well as Feral should have some interest in having a cross platform multiplayer which will result, as said above, in more sales as well as a longer life span of the game.

Yes, there might have been an implementation of the multiplayer already when Feral got contracted, but still there should be ways and it couldn't be the idea of the publisher to lock out certain players from a bigger multiplayer player base.


Last edited by cRaZy-bisCuiT at 20 May 2017 at 10:00 am UTC

mirv 20 May 2017 at 11:17 am UTC
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cRaZy-bisCuiTI could understand your points being made above: I see no point in developing a new game with the same problems again. What's wrong with them? I mean Sega as well as Feral should have some interest in having a cross platform multiplayer which will result, as said above, in more sales as well as a longer life span of the game.

Yes, there might have been an implementation of the multiplayer already when Feral got contracted, but still there should be ways and it couldn't be the idea of the publisher to lock out certain players from a bigger multiplayer player base.

The original publisher doesn't particularly care about the GNU/Linux crowd. They're not going to specifically lock out a certain group from their player base, but neither are they going to spend a heap of extra money on it when they could instead spend money on something with a higher return (let's face it, dlc of extra races are likely to bring them more money right now). Also, see my comments on QA; the publisher isn't going to destabilise their existing game and risk annoying their much larger Windows player base, just to allow Mac and GNU/Linux to join in multiplayer matches.

On the Feral side, I agree in that I do wonder at the business sense of porting an essentially multiplayer game when they know that a good deal of their customers aren't likely to be able to play the game with friends. We're not privy to the reasons though: maybe they think enough will buy it anyway, maybe the porting cost isn't that great, maybe they think they can get multiplayer with Windows working later on. Maybe we'll even find out one day.

cRaZy-bisCuiT 20 May 2017 at 11:56 am UTC
The Feral guys also read those comments over here and usually do comment if they feel like that. I'm pretty sure after the release there might be some more information given to us.

As long as there's no cross platform multiplayer confirmed I'll ask Linux Gamers not to buy the game. Feral really should learn there lesson not to release multiplayer games like this.

If they could fix that issue I'll buy the game instantly at the Feral store and recommend people buying. I might consider buying it also for friends who are playing Multiplayer with me then. (:

Doc Angelo 20 May 2017 at 1:42 pm UTC
LeopardAlso it is a F2P title , so how can you expect to Feral make money on that?

Feral makes money by porting software and getting paid for it. Feral does not necessarily make money from a share of every sold unit. That depends on the contract. With F2P titles, they might get a flat amount of payment, or they might get a share of the in-game-revenue.

Purple Library Guy 20 May 2017 at 6:09 pm UTC
rea987Lastly, installing Linux to my friends' computers in order to play with them? Sure, I would do that 6 years ago but not any longer; that's how you become "free of charge IT guy". No thanks.

Ah, it seems I neglected to put smileys on my earlier post suggesting such installation, having forgotten the unfortunate scarcity of levity-detectors among internet users.


Last edited by Purple Library Guy at 20 May 2017 at 6:10 pm UTC

cRaZy-bisCuiT 21 May 2017 at 7:18 pm UTC
Purple Library Guy
rea987Lastly, installing Linux to my friends' computers in order to play with them? Sure, I would do that 6 years ago but not any longer; that's how you become "free of charge IT guy". No thanks.

Ah, it seems I neglected to put smileys on my earlier post suggesting such installation, having forgotten the unfortunate scarcity of levity-detectors among internet users.
Actually written communication is the best way to get each other wrong, since so many aspects of communication are just none existent.

Joeyboots80 22 May 2017 at 9:29 am UTC
Has anyone seen my spare pair of underwear?

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