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Warriorb [Steam, Official Site], from developer Not Yet is a challenging 'spline-scroller' platformer with some interesting camera angles.

This is the first game from the Eastern European developer Not Yet, something that started out as a hobby project before turning into what it has become now with Warriorb.

Check out the trailer:

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About the game:

Being summoned to another world and forced into a physical body is never a pleasant experience. The fact that you find yourself imprisoned inside a ball does not help the situation, either. Using your enthralling powers you manage to shape the body into a better form – having two limbs is better than having none after all, right? You also create a pair of eyes to have a better look at your situation – it is even worse than you expected. Not remembering anything from your previous life might be a blessing at this point.

Features:

  • Spline based side-scroller in a full 3D environment
  • Deadly traps to challenge your skills and reflexes
  • Puzzles to give you some time to think between traps
  • Friendly fellows to have a chat with on how the World will end
  • Not so friendly fellows to have some more serious conversation with on how the World will end
  • Traders, collectible items, weapons, clothes
  • A fabulous story about a Wizard trying to get his daughter back, a World falling apart, and a spirit trapped inside a ball-body

The developer doesn't have a release date in mind yet, but it will come with full Linux support.

Article taken from GamingOnLinux.com.
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7 comments

Nanobang Feb 8, 2018
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The look of this game is nice, but I'm a bit adrift on what is meant by the term "spline" scroller. The Benevolent and Most Merciful OED (praise it's holy name) has this to say about the word "spline:"

noun

1 A rectangular key fitting into grooves in the hub and shaft of a wheel, especially one formed integrally with the shaft which allows movement of the wheel on the shaft.

1.1 A corresponding groove in a hub along which the key may slide.

2 A slat of wood, metal, etc.

2.1 A flexible wood or rubber strip used especially in drawing large curves.

3 Mathematics
A continuous curve constructed so as to pass through a given set of points and have a certain number of continuous derivatives.

verb
[with object]

1 Secure (a part) by means of a spline.
‘the clutch units are splined on to the mainshaft’

1.1 (usually as adjective splined) Fit with a spline.
[i]'splined freewheels’
[/i]

And please note, I'm not challenging the use of the word "spline" here. I'm just not sure how it's being applied to this game.

I expect this question will keep me up nights.


Last edited by Nanobang on 8 February 2018 at 1:04 pm UTC
Dany Feb 8, 2018
Hi, Nanobang

We are glad you like the look.
On the other hand we did not want to keep you up at nights :).
The term "spline" refers to it's mathematical definition:
A continuous curve constructed so as to pass through a given set of points and have a certain number of continuous derivatives.

If anyone is interested the wiki article for this topic is pretty good https://en.wikipedia.org/wiki/Spline_(mathematics)

Here you can see a view from the Unreal Engine Editor. The white curve (with white points from time to time) is the spline we are referring to, the character, NPCs and the camera movement is based on this. The movement of the character and the NPC's is generally restricted to where the spline (the white curve) is.


We know this is not a widely used term outside of computer science/mathematics but as your comment proves, people will start to learn what a spline means :D.
Beamboom Feb 8, 2018
Oh man that looked frustrating :D I'm so totally a "casual explorer" kind of gamer, no platform fanatic. But I do Love the look of it!
GustyGhost Feb 8, 2018
Quoting: Dany
Spoiler, click me
Hi, Nanobang

We are glad you like the look.
On the other hand we did not want to keep you up at nights :).
The term "spline" refers to it's mathematical definition:
A continuous curve constructed so as to pass through a given set of points and have a certain number of continuous derivatives.

If anyone is interested the wiki article for this topic is pretty good https://en.wikipedia.org/wiki/Spline_(mathematics)

Here you can see a view from the Unreal Engine Editor. The white curve (with white points from time to time) is the spline we are referring to, the character, NPCs and the camera movement is based on this. The movement of the character and the NPC's is generally restricted to where the spline (the white curve) is.


We know this is not a widely used term outside of computer science/mathematics but as your comment proves, people will start to learn what a spline means :D.

My first encounter with the term was with "Reticulating splines". Had no idea what it meant at the time.
Looks interesting. I hope the gameplay balance is good. I don't mind a challenge but difficulty for its own sake is rarely much fun.

I went to steam and noticed

"Release Date: Not Yet"

Well played...
Arthur Feb 8, 2018
Quoting: BeamboomOh man that looked frustrating :D
Trust me, it is. A couple of the quotes in the trailer are from me.
On the other hand, it's really satisfying once you have gotten good enough to pass some area, so if you enjoy a challenge and can handle your alcohol you can certainly do worse than this game. It looks great too.

Edit: oh and about the alcohol, you need good hand/eye coordination so it's probably good to limit anyway, even though you only improve your physical health that way (and your mental health might deteriorate). :P


Last edited by Arthur on 8 February 2018 at 9:37 pm UTC
Beamboom Feb 9, 2018
Quoting: Dany[...]

I really love how developers are joining in on this community. Welcome, Dany!
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