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Something that sadly got buried in my inbox is this video of David Airlie (Red Hat) talking about the Vulkan Graphics API.

If you're up to date with everything Vulkan, this won't give you any new details, but it's still a nice video to watch straight from a Mesa developer.

He does go into detail on why it was made and what the problems with OpenGL are, like multi-threading which on OpenGL isn't great. It's actually one of the reasons a lot of OpenGL ports perform worse than their DirectX counterparts on Windows. This, is what Vulkan should help with.


Thanks for the link 'Nod'.
kit89 commented on 8 February 2017 at 5:13 pm UTC

That was a great talk, thank you for sharing.

It's interesting how Valve are attempting to push the open-source drivers and provides insight into their long term plan. It makes sense for for Valve to improve the open-source drivers, as they develop games they can debug/extend the drivers as and when they need and not have to wait for the manufacturer.

Adinimys commented on 8 February 2017 at 7:26 pm UTC

I already watched it and it is a super interesting talk if you are interested at least a little by Vulkan

lejimster commented on 8 February 2017 at 7:52 pm UTC
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I saw this posted on photonic a few weeks back.
Dave is funny. Although I think he rubs some in the community the wrong way. Haha. Chuckled a little at his dig at their website.

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