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It seems Stardock Entertainment are continuing to work on their Linux port of Ashes of the Singularity: Escalation. As a big fan of real-time strategy games, I'm still quite excited to try it out.

In their April 2019 update post, Stardock CEO Brad Wardell posted this:

## Linux ##

So now that GDC is over, I can't really go into much detail but it should be more obvious now why we've been taking Linux support more seriously in all our games. The continued issue is just working with the driver makers to make sure their Vulkan drivers are able to handle what we need them to do. I don't have an ETA on this but we will likely bite the bullet and put out a Linux beta even with the performance challenges (those with high end systems may not have an issue).

When Wardell says it should be more obvious now, they're talking about Google's Stadia which they previously hinted at knowing about, as they said there was a lot of "industry interest in Linux". This latest post was made at the start of April, so considering they're coming up on their next monthly report we might see it on Linux in some rough form soon.

It will be interesting to see if any other developer uses the Linux desktop, as a sort-of testing area for a future Stadia release. That could end up benefiting us quite a lot but I'm not keeping my fingers crossed too tightly on that point.

Hat tip to Jan.

Article taken from GamingOnLinux.com.
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mirv 26 April 2019 at 9:19 am UTC
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Every time there's something from Stardock about this, it seems like they're worried about something with Vulkan drivers, however have never really said what. RADV is open source; the community is considered the driver maker. Sure, the main developers might have corporate funding, but their work isn't hidden away, and I'm sure if Stardock were working with the community on this, we'd have heard about it. So to me the post doesn't make much sense. I'm still very curious about what the issue actually is.
liamdawe 26 April 2019 at 9:22 am UTC
mirvEvery time there's something from Stardock about this, it seems like they're worried about something with Vulkan drivers, however have never really said what. RADV is open source; the community is considered the driver maker. Sure, the main developers might have corporate funding, but their work isn't hidden away, and I'm sure if Stardock were working with the community on this, we'd have heard about it. So to me the post doesn't make much sense. I'm still very curious about what the issue actually is.
Yeah, I'm pretty curious about it myself. For all we know though, the issue might actually be on NVIDIA's end which is why we're not hearing anything about it. Still, it would be nice if they did give a little more detail.
Kandarihu 26 April 2019 at 10:29 am UTC
If all of this "industry interest in Linux" is just for the sake of games-as-a-service systems like Stadia, then they've been using us all along. I have been supporting Linux gaming for the sake of increasing freedom for the consumer, not for pushing some unaccountable streaming system where the publisher has absolute control over every individual instance of the game. If we want to see gaming on our own desktops, we need to amend our cries.
We want to play games on OUR Linux desktops, not THEIR servers!


Last edited by Kandarihu at 26 April 2019 at 10:29 am UTC
Patola 26 April 2019 at 10:37 am UTC
I have bought this game with some bundle, but I'll postpone installing it until it has a Linux version. Just for kicks. And anyway, I am pretty much completely taken by X4: Foundations, nearing 300h on it, so I will take some time to engage in another space/strategy game...
mirv 26 April 2019 at 11:53 am UTC
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KandarihuIf all of this "industry interest in Linux" is just for the sake of games-as-a-service systems like Stadia, then they've been using us all along. I have been supporting Linux gaming for the sake of increasing freedom for the consumer, not for pushing some unaccountable streaming system where the publisher has absolute control over every individual instance of the game. If we want to see gaming on our own desktops, we need to amend our cries.
We want to play games on OUR Linux desktops, not THEIR servers!

This is something a bit more complicated in my view. GNU/Linux desktop and gaming use is a very small percentage of the market right now. Interest has been growing slowly for some time now, but the numbers just aren't there for mainstream support.
For perspective, I would say that the only true freedom for the consumer is to provide source code to gaming, and the ability to acquire the game. That's not the case right now - I daresay most gaming is proprietary, and a good deal of it is via a proprietary service client (Steam). Do you watch Netflix, and if so how would that be different to Stadia? Netflix relies on libwidevine, a binary drm.
All I'm trying to do is put things in perspective before decrying Stadia (btw, chances are that I won't be using it either).

However, _if_ Ashes arrives on GNU/Linux it will be because of Stadia. Despite any words before from Stardock, _nothing_ has appeared from them. If they really wanted to, they could've released something by now - so it's rather obvious they don't particularly care for GNU/Linux as it stands. They might care about it if it helps them get something running for Stadia, and I daresay other companies will be in a similar circumstance. In that case, the backing and motivation behind developing a desktop version will come from something that can be viewed as the opposite of desktop gaming.
Another example, Google have been doing a fair bit of work trying to get HLSL -> SPIR-V compilers going. That's helping more than just Stadia. And open source software means anyone is free to use it - if free, open, software is available, then Google are free to use it for Stadia. So long as they contribute back in some form, I don't see a particular problem with that.

Like I wrote above, just trying to get some perspective on the matter going. It's not a black & white situation, there are shades of grey.
Naib 26 April 2019 at 12:09 pm UTC
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Omg, wanting
pete910 26 April 2019 at 3:45 pm UTC
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At this rate Star Citizen will be done before they get this ready
ixnari 26 April 2019 at 4:00 pm UTC
Well, I AM jonesing for a good SupCom-like RTS, but playing it on the Stadia? Eh. Why would I want to play an RTS on a gamepad?
Purple Library Guy 26 April 2019 at 4:18 pm UTC
KandarihuIf all of this "industry interest in Linux" is just for the sake of games-as-a-service systems like Stadia, then they've been using us all along. I have been supporting Linux gaming for the sake of increasing freedom for the consumer, not for pushing some unaccountable streaming system where the publisher has absolute control over every individual instance of the game. If we want to see gaming on our own desktops, we need to amend our cries.
We want to play games on OUR Linux desktops, not THEIR servers!
Unless a couple of the biggest desktop manufacturers decide out of charitable impulses to do a big push where they sell all their models with Linux on board for cheaper and market the hell out of this fact, people using us is the best we're going to get. I'm not going to complain as long as there's some decent prospect of us using them back.
Purple Library Guy 26 April 2019 at 4:21 pm UTC
I can see where Stardock might get into Stadia . . . oddly, not so much with respect to this particular game. But a lot of their stuff is strategy, where latency issues are not a big deal and so they wouldn't have the worries some companies would about lag.
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