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With thanks to a supporter, I was gifted a copy of We Need To Go Deeper. It's a 2-4 player co-op submarine roguelike and it's pretty rough.

It's in Early Access, so I will absolutely excuse some issues it has. A lot of games end up going into Early Access practically finished, which is firmly not the case here.

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After trying it out for a while now, I can honestly say I get the idea behind it. It could end up becoming a lot of fun, but to get there it's going to need quite a lot of work. For one, it tells you practically nothing. You either play online or across LAN with people or bots and figure it all out for yourself there.

For some games, that can work. For We Need To Go Deeper, it just ends up as a frustrating mess. Considering the game is all about communication, it doesn't seem that you can even see the history of what everyone's saying. So as soon as someone pops a message in the chat, if you don't see it before it vanishes they have to tell you again. It's little nuisances like that, which make it annoying.

In my last game, we seemed to have a bit of an infestation…

Apart from the overall roughness of the interface and no kind of tutorial, I do see a diamond in the rough here. There has been a lot of amusing moments, like the one picture above. Some weird deep-sea creature attached itself to our hull and lots of things began infesting the ship through holes. They began multiplying like crazy and it was a bit of a mad dash, to try and repair all the holes as we were taking on a lot of water, while also fighting off these nightmarish things.

It's just so weird and confusing and yet stupidly charming at the same time. As an example of how weird, a freaking Lion (yes, a Lion) appeared out of nowhere and when I asked a member of my crew where the hell a Lion came from—"it's a long story, don't ask"—oh, okay then? Did they smuggle it on board? I don't think I will ever know that one. I was also making my way across the sub to repair a hole in the wall, when a tentacle came spinning out of it and started lashing out at me…just what did we get ourselves into?

There's also a random time traveller that appears now and then, because why the heck not. I love the visual style to it, I just want everything to be a little more clear.

Cross-platform multiplayer seems to be working well though, I've had no problems with tons of random people joining my games and joining games hosted by others, so that's a point in its favour.

For some Linux users, you might also find your keyboard input is doubled up. So entering in your name, would end up like "lliiaamm". It's an older Unity game engine bug, until they upgrade you can set this as a launch option to work around it:

XMODIFIERS='' %command%

I shall continue to follow it as they push through development. I want to like it and it has some great ideas, it just feels too rough and confusing as it stands right now.

You can find it on Humble Store and Steam.

Hat tip to archtoasty for the game gift.

6 Likes, Who?
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razing32 10 January 2019 at 9:31 pm UTC
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Think Samsai already played this on stream.
The bots are STU-PID !!!
Nezchan 10 January 2019 at 11:22 pm UTC
razing32Think Samsai already played this on stream.
The bots are STU-PID !!!

He did, and wow does the game not explain anything. Like at all.
TPhaster 10 January 2019 at 11:54 pm UTC
As someone has written on Steam - it is "10% Exploration 90% Screaming, laughing, sinking and dying" - and that's exactly my experience ;). Definitely to be played with friends as a short filler game.
Egonaut 11 January 2019 at 2:46 am UTC
This is a fantastic game and to have to figure out everything is part of the fun. I got the game gifted by a friend and played it with friends the first time. We've had a blast even not knowing what to do. Finding out the little things was half the fun.

However, even with strangers the game is really fun and I can only recommend it for anyone who like to have silly fun.
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