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What have you been playing and what do you think?

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Since the weekends are generally our quiet time, as I take them to spend a little time with family I'm asking a question: What have you been playing and what do you think?

I've been spending more time than I was expecting in Rust. It's strange really, as it's a game I previously didn't get along with at all and now I'm quite hooked on it.

Not everyone will agree with me on this, but I actually think Rust is one of the nicest looking games on Linux. Sure, there's a good bunch that are better, but there's been many moments in Rust where I have to completely stop and just take in the view. That's in-between all the moments of absolute panic when someone fires shots at me and I have no idea where they are.

I want to share this image I took recently too, from a little meet up we did on our server:

We ended up having some sort of in-game concert and it was rather amusing. What makes it even more interesting, is that community member woox2k managed to hook up some scripts (available on GitHub) to play custom music files in game with the guitars and it was incredible.

If you want to join us on our Rust server, details of our game servers are here.

Anyway, less of my ramblings, over to you! Tell us what you've been playing in the comments.

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slaapliedje 11 October 2017 at 10:30 pm UTC
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roothorick
slaapliedjeI may be a fat over 40s guy, but if you can get Elite: Dangerous working flawlessly in Wine and the Vive, you can do whatever you like to my body, as I will no longer need it (harvest organs or whatever.)

I was proud that I made 1.8 million credits today by accepting a mission that was way too far away to complete... ended up scrapping the mission (which was to deliver data and would have given me 680k). Instead I sold Cartography data for about 100 systems for 1.8 million...time to do that a few more times to upgrade my ship!

Well, it needs to run in Wine in desktop mode first, which it currently isn't. As a rule of thumb, I'm focusing on 1) VR-only games and 2) games already known to be fully working on desktop mode. If I get the majority of those working, that should iron out all the VR-specific hitches and getting games working becomes the same as the regular SOP.
roothorick
slaapliedjeI may be a fat over 40s guy, but if you can get Elite: Dangerous working flawlessly in Wine and the Vive, you can do whatever you like to my body, as I will no longer need it (harvest organs or whatever.)

I was proud that I made 1.8 million credits today by accepting a mission that was way too far away to complete... ended up scrapping the mission (which was to deliver data and would have given me 680k). Instead I sold Cartography data for about 100 systems for 1.8 million...time to do that a few more times to upgrade my ship!

Well, it needs to run in Wine in desktop mode first, which it currently isn't. As a rule of thumb, I'm focusing on 1) VR-only games and 2) games already known to be fully working on desktop mode. If I get the majority of those working, that should iron out all the VR-specific hitches and getting games working becomes the same as the regular SOP.

That is fantastic. So does SteamVR even run under Wine? There are some reports of almost getting Elite: Dangerous working under wine in 'normal' mode. I kind of wonder if the Linux thread on the Frontier development forums is the longest 'can we have a Linux version please?' thread out there. I'm pretty sure it's up to 2000 something posts. I'd have to look again. I know it's been active for years though.
iiari 11 October 2017 at 10:35 pm UTC
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slaapliedjeThere are some reports of almost getting Elite: Dangerous working under wine in 'normal' mode. I kind of wonder if the Linux thread on the Frontier development forums is the longest 'can we have a Linux version please?' thread out there. I'm pretty sure it's up to 2000 something posts. I'd have to look again. I know it's been active for years though.

If you need a space fix in the interim, Helium Rain in EA is quite a sweet game so far. It's no AAA like ED, but very satisfying...
slaapliedje 11 October 2017 at 10:55 pm UTC
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I literally bought that this morning at 5am when I couldn't sleep! Gonna check it out if I can stay awake when I get home.
g000h 12 October 2017 at 5:02 pm UTC
I feel like having a bit of a rant about "Rust" - the latest Early Access version which is available.

First, I'll say some good things...

For me, it has great graphics, it runs without crashing, it's pretty fun, I've put in over 80 hours of play.

But, they changed how it works. I spent ~ 40 hours playing on the previous version. Now I've been playing 40 hours on the new version.

The new version requires you to learn Blue-Prints for all but the most basic of items. Without studying a Blue-Print, you can't repair any of your damaged gear.

You need to do loads of "boring" grinding to gather "scrap" in order to unlock Blue-Prints. For instance the Hoodie Top - In order to learn to make or repair your own - You need to gather 250 Scrap, you need to build a Research table, research a Hoodie Top that you already own (losing it in the process), and also have Work Bench Level 1 and Work Bench Level 2 - before you're able to make one out of cloth.

The Hoodie Top is just an example item. You need to do similar for ALL the other items in the game. It can easily take 20 or more minutes of scavenging to collect up scrap and items (and then visit a recycler) for 250 scrap, which you then use up in research.

The barrels and boxes in the game which provide access to the many items in the game - Well, someone can be lucky and get just what they want (and then that can turn out to be a major advantage for the rest of the game) and others (like me) can just keep on going back to boxes and barrels again and again, and never find any decent items.

As it currently stands with the recent change, I don't think the balance is good. You get frustrated with the game. Scavenging is just too grindy. The knock-on effect is that your very few semi-decent items, you are worried about going into combat, because there's a good chance you'll lose them and then many hours of scavenging later, you might not have a replacement. In the current (40 hour+) game I haven't had a decent gun or C4 or Armored doors or Rocket launcher... you get the picture.

EDIT:

In the short time since I wrote this there has been a tiny bit of game re-balancing. I now have found 1x C4 and a couple of decent guns. But I'm not planning to wander around the map with them, they're still too precious / difficult to replace / easy to lose.

Meanwhile a little gang invaded the GOL Rust server, and have been going after people "as a gang". Initially I was a little irritated about this, but I actually had quite an exciting session as a result of them camping outside one of my bases (and blowing up walls trying to get to 'whatever' was inside). At one point I was lurking outside at night, gun at the ready, waiting to snipe at them when daylight returned. Well, I wasn't fancying my chances - 1 vs 3 or 4 - but if I remained hidden I might be able to take a couple of them out.

Then there was an air-drop and they decided to run off towards it. I took the opportunity to leg it carefully to the base, and repair all the broken walls (before they came back). Enjoy wasting the explosives again, suckers!


Last edited by g000h on 13 October 2017 at 1:44 pm UTC
iiari 13 October 2017 at 12:29 pm UTC
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Not a fan of Witcher 3's genre, but may need to try it given all the accolades...


Last edited by iiari on 13 October 2017 at 12:31 pm UTC
roothorick 14 October 2017 at 11:23 pm UTC
slaapliedjeThat is fantastic. So does SteamVR even run under Wine?

No need. We have an official, native version of SteamVR. Software library has been.... lacking. I'm doing what I can with my limited knowledge and skillset.
slaapliedje 14 October 2017 at 11:44 pm UTC
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roothorick
slaapliedjeThat is fantastic. So does SteamVR even run under Wine?

No need. We have an official, native version of SteamVR. Software library has been.... lacking. I'm doing what I can with my limited knowledge and skillset.

I know this very well. It's the lacking library and the requirement that the engine / game needs Vulkan support that makes SteamVR under Linux not as good as it should be.

I was asking if it worked under Wine to see if maybe I could play Elite Dangerous in Linux.
roothorick 16 October 2017 at 11:18 pm UTC
slaapliedjeI know this very well. It's the lacking library and the requirement that the engine / game needs Vulkan support that makes SteamVR under Linux not as good as it should be.

I was asking if it worked under Wine to see if maybe I could play Elite Dangerous in Linux.

SteamVR itself requires a featureful Vulkan implementation because the compositor uses Vulkan internally, but there is not and never was any such requirement of the application; OpenGL applications have always been fully supported, and the OGL-based "hellovr" example has always fully worked. OpenGL initially was very non-peformant due to relying on a texture copy hack to get around driver limitations, but that has since been replaced (assuming you're running NV binary 384+ or Mesa git) with leveraging new OGL extensions tailor-made for Vulkan resource sharing, and the submit path for OGL applications is now every ounce as fast as it is for Vulkan.

SteamVR itself does not function under Wine, and getting it working would be one hell of an undertaking (direct access to USB devices, application-level direct control of a hardware video output, DXGI inter-process resource sharing, and I'm sure a large amount of D3D11 functionality that's extraordinarily difficult to implement, in many cases complicated further by lacking similar functionality in popular OpenGL hosts). I started WineOpenVR because I see that as largely a lost cause.

Elite Dangerous (on Windows at least) is a D3D11 application. At this point, getting it running in desktop mode is (aside from the benefit of being able to play at all) a preparation measure; in 90+% of cases, an app running fine in desktop mode via D3D11 will work equally well in VR mode "day 1" when WOVR gets D3D support. This should already be true of apps using OpenGL or Vulkan in VR mode, and if anyone finds any exceptions, I want to hear about it.

For the record, I don't intend to even touch gallium-nine. It lacks any equivalent to GL_EXT_memory_object or VK_KHR_external_memory, and I'm no driver developer. Implementing DXGI shared handles as a wrapper around the OGL extensions is daunting enough.
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