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Wine 1.8-rc2 released, brings more stability

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The Wine developers are continuing towards a stable 1.8 released, and they have released Wine 1.8-rc2.

They have fixed a total of 45 bugs this time around, but no new features as they are in a code-freeze right now to make the 1.8 release as stable as possible.

See their full changelog here.

I always have mixed feelings about using Wine, but for old games that will never be ported I see no reason not to use it especially for games you already own. Article taken from GamingOnLinux.com.
Tags: Open Source, Wine
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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18 comments
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legluondunet Nov 27, 2015
This version should should resolve the crash with Tomb Raider 2013 at start (regression since Wine version 1.7.50):
https://bugs.winehq.org/show_bug.cgi?id=39153


Last edited by legluondunet on 27 November 2015 at 8:21 pm UTC
JudasIscariot Nov 27, 2015
Question:

Do these two fixes mean anything as far as DX10/11 support is concerned:

d3d11: Make blend_factor optional in d3d11_immediate_context_OMSetBlendState().
d3d10core/tests: Add test for NULL blend factor in OMSetBlendState().

Or is it something else entirely?
Segata Sanshiro Nov 27, 2015
Personally, I'm not interested in going anywhere near WINE again until DX11 support is included and functional enough to play something like Fallout 4. Though hopefully by the time that happens, there will be other AAA Linux games which I'd substitute anyway.
miro Nov 27, 2015
nice to see these efforts, but hopefully wine will become obsolete one day. I have not been using it for months, lots of games and stuff runs natively by now - let's keep continuing that.
Comandante Ñoñardo Nov 27, 2015
I think Codeweavers should work with VALVe for to bring an official compatibility layer to SteamOS.. keep in mind that most of the steam catalogue will NEVER be ported to Linux... You know.. EA.. Activision.. Ubisoft.. Bethesda..
Avehicle7887 Nov 27, 2015
Wine has made some great leaps these past few years and has become great for games, I rarely use it but I'm glad there's something I can count on when I want to replay some games from my childhood.
Pecisk Nov 28, 2015
Quoting: JudasIscariotQuestion:

Do these two fixes mean anything as far as DX10/11 support is concerned:

d3d11: Make blend_factor optional in d3d11_immediate_context_OMSetBlendState().
d3d10core/tests: Add test for NULL blend factor in OMSetBlendState().

Or is it something else entirely?

Direct3D 11 patches from Crossover are getting dropped in git master one by one. It is not there yet, but I suspect in spring Wine git we will be able to run DX11 games at rudimentary basis.
Pecisk Nov 28, 2015
Quoting: Comandante oardoI think Codeweavers should work with VALVe for to bring an official compatibility layer to SteamOS.. keep in mind that most of the steam catalogue will NEVER be ported to Linux... You know.. EA.. Activision.. Ubisoft.. Bethesda..

I don't think it should be called official or anything...more like pick several games known as running very reliably performance wise under Linux and just add them to the mix. They still would need agreement from publisher though.
Arehandoro Nov 28, 2015
Is the error "wineserver not found" solved in this rc2?
mrdeathjr Nov 28, 2015
This wine version solve some bugs case star wars galactic battlegrounds

View video on youtube.com

However chat windows shows flickering but is not grave

Maybe more later add other test

View video on youtube.com

^_^


Last edited by mrdeathjr on 28 November 2015 at 3:40 pm UTC
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