Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

Wine 2.0 is now officially available

By - | Views: 16,346
I just got the announce email from the Wine team that Wine 2.0 is now officially available. It's an absolutely massive release!

For those sticking with development builds, you obviously won't really see a difference, but for those sticking to stable releases it's huge.

In terms of how they are doing for DirectX and Direct3D:

They support many more Direct3D 10 and 11 features now including:
- Several more shader model 4 and 5 shader instructions
- Several more resource formats.
- Integer vertex shader inputs.
- Typeless resources.
- sRGB read/write support.
- Depth and stencil clears.
- Depth-only draws.
- Array textures.
- Index buffer offsets.
- Unordered access views.
- Primitive restart.

As for DirectX, DX9 is much more complete and now has initial support for preshaders.

And for DirectX 10 and 11 asynchronous data loaders are implemented.

That's only part of it and there's plenty more. This is an amazing release and the Wine team should be seriously proud.

They mention the development releases will now be Wine 2.1, 2.2, 2.3 and so on until Wine 3.0 which will be the next stable version.

See the full release notes here. Article taken from GamingOnLinux.com.
Tags: Wine
16 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
12 comments
Page: «2/2
  Go to:

killyou Jan 26, 2017
I'm impressed with all of the Wine improvements over the years. They should get some serious money from Valve. If it comes to me all games prior Vulkan could be using Wine, and post Vulkan native. I think that would be most efficient way to bring all the games out there. Also if Valve would integrate Wine into Steam somehow it would be nice if they did an interface for developers for easier interaction between companies that want to make and the ones that want to outsource the porting, for instance big I WANT PORT button ;)
FenrisNG Jan 27, 2017
With every passing month there is less and less reason for people to cling onto Windows. I like it. Keep up the good work! :D
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.