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Wine 2.17 released, fixes an issue with Skyrim and CSMT and more new stuff

Posted by , / 6425 views

The next Wine development build is now officially available bringing in many fixes overall, here's what's new.

Wine 2.17:

  - Better support for grayscale mode in DirectWrite.
  - Per-application StartupWMClass in desktop files.
  - Virtual memory compatibility improvements.
  - Palette handling improvements in WindowsCodecs.
  - Reply messages improvements in WebServices.
  - Various bug fixes.

In regards to the bug fixes, they noted 20 bugs were squashed in the making of this version. In particular Skyrim had an issue with hardware detection when using CSMT. They also fixed bugs with Path of Exile, Gorky-17, Dead Space and more.

It also seems like the issue with Steam Store/Uplay/Epic Games Launcher having no text in Windows 7 mode is also fixed. There's more too, so check out the release notes.

8 Likes, Who?
Shmerl 15 September 2017 at 7:04 pm UTC
Virtual heap allocation is now fixed, so no need for the related staging patch for TW3.


Last edited by Shmerl at 17 September 2017 at 2:29 am UTC
mrdeathjr 16 September 2017 at 12:24 am UTC
In this wine version resident evil 6 + mods works and seems fps improve a bit compared last test


Without forget wine spec include now opengl 4.6 but curiously this commit

Add ARB_texture_filter_anisotropic extension

https://source.winehq.org/patches/data/137103

Actually assigned to henri verbeet dont be accepted for 2.17, maybe appear in 2.18

Maybe next days apears more tests




Last edited by mrdeathjr at 16 September 2017 at 3:49 pm UTC. Edited 3 times.
TheRiddick 16 September 2017 at 1:36 am UTC
SkyrimSE or just SkyrimOLD?
Patola 16 September 2017 at 11:10 am UTC
TheRiddick I think it's SkyrimOLD; I tried SkyrimSE with it and it did not work, and the wine bug report refers to steam appid 72850, which is not the special edition.
razing32 16 September 2017 at 6:58 pm UTC
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I didn't know Gorky17 ran in Wine.
Cr1ogen 17 September 2017 at 2:27 am UTC
ShmerlVirtual heap allocation is now fixed, so need for the related staging patch for TW3.
What is better. use wine development with patches or wine-stagging for the witcher3? thank you!!
Shmerl 17 September 2017 at 2:28 am UTC
Cr1ogen
ShmerlVirtual heap allocation is now fixed, so need for the related staging patch for TW3.
What is better. use wine development with patches or wine-stagging for the witcher3? thank you!!

I'd suggest to use regular wine with minimal patches required for the game. Some reported, that full staging makes performance actually worse. But that was a while ago. You can compare for yourself, and choose what performs better.


Last edited by Shmerl at 17 September 2017 at 2:29 am UTC. Edited 2 times.
mrdeathjr 19 September 2017 at 11:16 pm UTC
Another titles works in this wine version is this

Dragon Fin Soup


Sudeki






Last edited by mrdeathjr at 19 September 2017 at 11:24 pm UTC
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