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Wine 2.20 released with more Direct3D work and more fixes

Posted by , | Views: 7,793

The Wine developers have officially released Wine 2.20, the latest development build which adds in some new features.

Here's the highlights:

  • Improved event support in MSHTML.
  • Preloader support on ARM64.
  • Interpolation modes in Direct3D.
  • Improved metafile support in GdiPlus.
  • Initial version of Kerberos5 Authentication Package.
  • OLE clipboard cache improvements.

They also noted that 15 bugs have been marked as fixed. I should note though, that their list of bugs fixed in each release announcement isn't necessarily bugs fixed by this release. It's confusing, since the title of the bugs fixed section is (in this example) "Bugs fixed in 2.20 (total 15):", but they're often marking off older bugs.

Of the bug fixes they noted, F.E.A.R and Condemned: Criminal Origins had no audio which was fixed from Wine 2.19. Also The Witcher 3, Firewatch, The Solus Project and Banished all required "dcl_input_ps support", which was also fixed from Wine 2.19.

Specifically in this 2.20 release, an issue with Hellblade: Senua's Sacrifice where the player character is severely distorted was fixed.

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32 comments
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Leopard 31 October 2017 at 7:40 pm UTC
I don't understand that , why would anyone wants to run Windows version of Rpcs3 in Wine when native Linux version is also available?
chancho_zombie 31 October 2017 at 7:50 pm UTC
LeopardI don't understand that , why would anyone wants to run Windows version of Rpcs3 in Wine when native Linux version is also available?
because on Radeon with Gallium Nine, DirectX 9 is native.


Last edited by chancho_zombie at 31 October 2017 at 7:52 pm UTC
trawz 31 October 2017 at 7:51 pm UTC
LeopardI don't understand that , why would anyone wants to run Windows version of Rpcs3 in Wine when native Linux version is also available?
The goal of Wine is to perfectly translate the proprietary Windows code into code that can be used by Linux and macOS devices. This bug could also affect more then just Rpcs3, so they're patching it.
Leopard 31 October 2017 at 7:58 pm UTC
chancho_zombie
LeopardI don't understand that , why would anyone wants to run Windows version of Rpcs3 in Wine when native Linux version is also available?
because on Radeon with Gallium Nine, DirectX 9 is native.

Rpcs3 is a PS3 emulator which uses OpenGL and Vulkan.

There is no connection at all.
mrdeathjr 31 October 2017 at 8:14 pm UTC
In this wine version add new library dependency (compiled wine): libkrb5-dev

View video on youtube.com

View video on youtube.com

View video on youtube.com




Last edited by mrdeathjr at 2 November 2017 at 11:34 pm UTC. Edited 4 times.
Purple Library Guy 31 October 2017 at 9:22 pm UTC
It feels weird to me that as near as I can figure, the latest stable release is 3.0 but the latest development release is still 2.x. Wha?
sonic 31 October 2017 at 9:30 pm UTC
mrdeathjr: mmm, I see that you have Mafia 1 from GoG, I am going to buy it soon, too. It is nice to see that it runs in Wine pretty well.
mrdeathjr 31 October 2017 at 9:49 pm UTC
sonicmrdeathjr: mmm, I see that you have Mafia 1 from GoG, I am going to buy it soon, too.

It is nice to see that it runs in Wine pretty well.

Many gog games works without issues in wine




Last edited by mrdeathjr at 31 October 2017 at 9:49 pm UTC
sonic 31 October 2017 at 9:54 pm UTC
mrdeathjrMany gog games works without issues in wine


Yeah, it is funny that some games does not run correctly in Windows (10), but damn good in Wine
chancho_zombie 31 October 2017 at 10:02 pm UTC
Leopard
chancho_zombie
LeopardI don't understand that , why would anyone wants to run Windows version of Rpcs3 in Wine when native Linux version is also available?
because on Radeon with Gallium Nine, DirectX 9 is native.

Rpcs3 is a PS3 emulator which uses OpenGL and Vulkan.

There is no connection at all.

you are right!! sorry my mistake. But there are other emulators that only support DirectX 9 whereas running them on Wine makes sense.
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