You can sign up to get a daily email of our articles, see the Mailing List page!
Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay.!

The second release candidate for the big Wine 3.0 release is now officially available and it comes with a bunch of bug fixes.

Since they are now in a code freeze, they are not working on new features, instead they are making sure it's as stable as possible. They noted 17 bugs fixed as of this release, here's a few highlights I picked:

  • Fixed Fallout 4 crashing on startup
  • Multiple games needed a "d3dx9_36.dll.D3DXGetShaderInputSemantics" including:
    • Far Cry 2 & 3
    • Avatar
    • Faery: Legends of Avalon
    • Civilization 4
    • Deathspank
    • Of Orcs and Men
  • Rocket League had fixes with AES encryption/ decryption
  • Spellforce 2 had a regression solved

You might be wondering why Rocket League had fixes, despite it being native on Linux. Even games that have a native version can still help Wine improve by getting the Windows version working. Only mentioning this, as sometimes people ask why in our comments.

See the full release notes here.

8 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more information here.
22 comments
Page: «2/3»
  Go to:

ShabbyX 17 December 2017 at 2:52 am UTC
tpauToo bad that you can't influence which functions are implemented next

You can very well influence that, by implementing it yourself ;)
ElectricPrism 17 December 2017 at 7:18 am UTC
After checking the site 10 times today I just remembered that we are entering Internet Christmas where ~ December 15 to February there is low social activity online

Atleast the headline is pretty sweet. Bitter sweet.
Seegras 17 December 2017 at 10:04 am UTC
Jahimself-tcpview: Not working
That was expected. It would probably need root on the host system.
tpau 17 December 2017 at 10:58 am UTC
ShabbyX
tpauToo bad that you can't influence which functions are implemented next

You can very well influence that, by implementing it yourself ;)

Well played, but if i were able to do that, i wouldn't have to complain, would i ? ;)
legluondunet 17 December 2017 at 1:50 pm UTC
Is Wine the future for developers to make multiplatform game (Windows, MacOSX, Linux, Android)?
A better way that develop native games?


Last edited by legluondunet at 17 December 2017 at 1:51 pm UTC
liamdawe 17 December 2017 at 2:54 pm UTC
ElectricPrismAfter checking the site 10 times today I just remembered that we are entering Internet Christmas where ~ December 15 to February there is low social activity online
We will be here as much as possible over the festive period
WJMazepas 17 December 2017 at 3:26 pm UTC
legluondunetIs Wine the future for developers to make multiplatform game (Windows, MacOSX, Linux, Android)?
A better way that develop native games?

Nope. It will be better to develop true multiplatform and native games if they use tools like Vulkan that works on all OS with the same code.
WJMazepas 17 December 2017 at 3:47 pm UTC
liamdawe
ElectricPrismAfter checking the site 10 times today I just remembered that we are entering Internet Christmas where ~ December 15 to February there is low social activity online
We will be here as much as possible over the festive period

Steam Christmans sale will happen, so we need GOL to see the better deals
adamhm 17 December 2017 at 4:45 pm UTC
legluondunetIs Wine the future for developers to make multiplatform game (Windows, MacOSX, Linux, Android)?
A better way that develop native games?

No. A good native release is always better than & preferable to a Wine wrapper (and it would be a lot easier for developers to do good cross-platform releases if they kept cross-platform support in mind when choosing middleware etc. so they don't make things unnecessarily difficult when trying to port to other systems).

Wine wrappers are best suited for older games where development has long ceased & a native Linux port has close to zero chance of happening, and where the performance impact is unlikely to be a problem due to having more powerful hardware available than at the time of the original release.
liamdawe 17 December 2017 at 4:54 pm UTC
WJMazepas
liamdawe
ElectricPrismAfter checking the site 10 times today I just remembered that we are entering Internet Christmas where ~ December 15 to February there is low social activity online
We will be here as much as possible over the festive period

Steam Christmans sale will happen, so we need GOL to see the better deals
Well, even when we're not here, the Sales Page auto tracks various stores for you
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon or Liberapay. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

We also accept Paypal donations and subscriptions! If you already are, thank you!

Due to spam you need to Register and Login to comment.


Or login with...

Livestreams & Videos
Community Livestreams
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts