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Wine 3.9 is now officially out and it's actually quite an exciting release, especially as it pulls in the recently release vkd3d for Direct 3D 12 with Vulkan.

Here's the highlights of this fresh release:

  • OpenGL core contexts enabled by default in Direct 3D.
  • Beginnings of Direct 3D 12 implementation using vkd3d.
  • More support for the Task Scheduler.
  • Some more Task Dialog support.
  • Better arrow support in GdiPlus.
  • Various bug fixes.

In terms of bug fixes, they noted 33 as fixed. These include issues with iTunes, Photoshop Elements 11/12, an issue was fixed with multiple games needing support for Mesa OpenGL >= 3.2 core profiles, Shader Model 4, GLSL 1.50 and also issue solved with Anno 2205, Frostpunk and more. As always though, the bugs marked as fixed aren't necessarily bugs fixed by the 3.9 release they may have been earlier and only noticed recently.

See the release announcement here.

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25 comments
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mrdeathjr 25 May 2018 at 6:54 pm UTC
In this wine version....

More Later

Unreal Gold still running

https://www.youtube.com/watch?v=-eetU6YV7V4

Anachronox still running good too

https://www.youtube.com/watch?v=gC7RAZWBToo

vkd3d requires libvkd3d, this can be compiled using this:

https://dl.winehq.org/vkd3d/source/vkd3d-1.0.tar.xz

And this requires include files from vulkan and spriv




Last edited by mrdeathjr at 26 May 2018 at 11:10 am UTC. Edited 2 times.
qptain Nemo 25 May 2018 at 7:13 pm UTC
mrdeathjrIn this wine version....

More Later

*bites his nails*
Finalizer 25 May 2018 at 7:17 pm UTC
Good job!Great to see how much work is done to get windows games to work under linux.Still I prefer native games at the moment...
Dunc 25 May 2018 at 8:04 pm UTC
FinalizerGood job!Great to see how much work is done to get windows games to work under linux.Still I prefer native games at the moment...
I think everyone will always prefer native, but dxvk and vkd3d do change things up a bit. I'm still sticking to my “no Windows games till they're five years old” rule, though.
Avehicle7887 25 May 2018 at 10:02 pm UTC
The development speed of Wine has surely skyrocketed in just a couple of years, combined with dxvk it has become a great solution for people who want to switch to Linux without sacrificing their fav games.
TheRiddick 25 May 2018 at 11:00 pm UTC
Still requires allot of tinkering and patches, for example FO4 and SkyrimSE work without the dsound/fo4 fixes which I don't think are even merged yet.

Then there is still odd sound cut out and render glitches in some games, you can sometimes fix them but requires lots of trial and error, and random luck.

Been playing FO4 lately, finally got it working without sound cutting out 20mins in, but that doesn't mean it won't happen again because of the effect of planetary alignment on my prefix...

or if I don't hold my tongue at the correct angle.


Last edited by TheRiddick at 25 May 2018 at 11:02 pm UTC. Edited 4 times.
axredneck 26 May 2018 at 12:57 am UTC
QuoteOpenGL core contexts enabled by default in Direct 3D
Does it mean better performance?


Last edited by axredneck at 26 May 2018 at 12:58 am UTC
Comandante Ñoñardo 26 May 2018 at 1:27 am UTC
Meanwhile, the paid version of Wine, Crossover, is stuck in the 2.8 version
mao_dze_dun 26 May 2018 at 3:01 pm UTC
They should work on a way to implement DXVK out of the box, instead of the still largely unused DX12, but we all know they won't do that. Not like anybody plays DX11 games. Oh, wait...
TheRiddick 26 May 2018 at 3:07 pm UTC
Just use Lutris if your having trouble, pretty close to out of the box DXVK support. Just don't expect it to be all smooth sailing, still many games have odd issues that need work arounds.
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