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The Wine 4.6 development release is now available and it includes some rather interesting updates, along with plenty of bug fixes.

Here's the highlights of Wine 4.6:

  • Beginnings of a Vulkan backend for WineD3D.
  • Support for loading Mono libraries from a shared location.
  • Libwine.dll no longer needed when using Wine DLLs on Windows.
  • Regression tests compiled directly to PE format.
  • Support for the Split Button Common Control.
  • Complex structs support in the typelib marshaller.
  • Video capture ported to Video4Linux version 2.
  • Initial version of the Debug Engine DLL.

They also noted 50 bugs have been marked as solved as of this release. As always, this doesn't mean all 50 were fixed in Wine 4.6, as some were only re-tested and found as solved in previous releases. The list of fixes includes Warframe, Mass Effect, a fix for BattlEye, The Sims, Revenant and plenty more.

Wine getting fixes for BattlEye is a curious one, since the official line from BattlEye is that they can only support titles with native ports. It will be very interesting to see if that really is the case or if Wine can get to a stage where it works with it.

You can find the full release announcement here.

Article taken from GamingOnLinux.com.
Tags: Wine
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mrdeathjr Apr 12, 2019
This wine version add new build dependency mingw cross compiler, have more work in mfplat - quartz and others


Grand Theft Auto San Andreas + Mods



Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=V5gi6toZnXk

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=2pOP7duOulw


Resident Evil 6 + Mods



Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=THYmmDqss3Y

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=SUBlXq7HlKA


Blazblue Calamity Trigger



Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=VsRr6hyEOtI

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=c5XSfnkDUnQ


Valkyrie Drive



With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=dAtJIC3sqr4


Touhou Scarlet

Spoiler, click me

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=kKiV9v7swSI


Juiced 2



Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=Kum-pgk5B9I

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=PI9KjCfIuto


TMNT Mutants in Manhattan

Spoiler, click me

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=snl7C4a10Do

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=-HBgoR3FKCE


FarCry 3 Blood Dragon DX9/DXVK

Spoiler, click me

Spoiler, click me

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=CpKT9u0NnD0

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=RDPB24aUXXk

DXVK With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=K6BazAzln74


Yager



Last test with Pentium G3220 @ 3.0ghz

https://www.youtube.com/watch?v=yod6CywKS5w

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=umpfc6IuLaE


Mafia 1

Spoiler, click me

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=ihhW54-D_xM

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=vKJGfXt79Ns



The Punisher

Spoiler, click me

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=GzilvRjxEWg

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=tJee2yEQsAU

^_^


Last edited by mrdeathjr on 13 April 2019 at 9:16 am UTC
jens Apr 12, 2019
  • Supporter
@mrdeathjr Am I correct that these are just screenshots of random games (with the albeit new wine version) that probably worked since long ago in wine?


Last edited by jens on 12 April 2019 at 8:08 pm UTC
mrdeathjr Apr 12, 2019
Quoting: jens@mrdeathjr I'm correct that these are just screenshots of random games (with the albeit new wine version) that probably worked since long ago in wine?

Yeah in some cases yes but is not completly secure because in each user case results can differ

^_^
Avehicle7887 Apr 12, 2019
Another exciting Wine release, the good news don't end here though - ahead of the official announcement, the Staging release for 4.6 will include the popular eSync patches.

Great times ahead :)
Shmerl Apr 12, 2019
Quoting: Avehicle7887Another exciting Wine release, the good news don't end here though - ahead of the official announcement, the Staging release for 4.6 will include the popular eSync patches.

Great times ahead :)

Is it a sign that esync patches were refactored and will be considered for inclusion in upstream Wine? A major useful feature like that should really be upstream.


Last edited by Shmerl on 12 April 2019 at 7:39 pm UTC
cRaZy-bisCuiT Apr 12, 2019
Will Wine Staging esync work with DXVK? Do I have to activate that for every specific Wineprefix somehow?
Shmerl Apr 12, 2019
Quoting: cRaZy-bisCuiTWill Wine Staging esync work with DXVK? Do I have to activate that for every specific Wineprefix somehow?

esync is activated with an environment variable, as long as Wine is built with it:

WINEESYNC=1

So you can put it in your game start script.


Last edited by Shmerl on 12 April 2019 at 8:07 pm UTC
Purple Library Guy Apr 12, 2019
QuoteBeginnings of a Vulkan backend for WineD3D.
I'm confused about just what this represents and how it interacts with or complements or duplicates DXVK and certain sister projects to DXVK.
juliotux Apr 13, 2019
Quoting: Purple Library Guy
QuoteBeginnings of a Vulkan backend for WineD3D.
I'm confused about just what this represents and how it interacts with or complements or duplicates DXVK and certain sister projects to DXVK.

It's an idependent project, not a duplicate. Wine team tried to contact DXVK author multiple times, without any response. In addition, DXVK is writen in C++, Wine adopted pure C. So, they decided to make their own Vulkan adapter, totally different from DXVK. Basically, it will not interact with DXVK, like the actual OpenGL version of WINED3D do.
garpu Apr 13, 2019
What's MinGW used for now when building it?
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