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Wine Staging 2.12 is a pretty interesting release with a fair few goodies this time like Direct3D 10/11 improvements and better Mesa support.

Here's the highlights of their release:
  • Support for depth bias / depth clamping in D3D11.
  • Support for copying between resources with compatible DXGI formats.
  • Use OpenGL core context when necessary.
  • Various smaller bug fixes and improvements.


They have fixed various issues with Assassin's Creed III, Witcher 3, Trackmania Turbo and the Unigine Heaven benchmark when running them in Wine.

They also adjusted it so Mesa users don't need create the MaxVersionGL registry key when using Direct3D 10/11 applications. It will also now automatically detect when to use core or compatibility context.

There's a bug in Wine 2.11 that prevents Steam working, which Wine Staging 2.12 also has a fix for. Article taken from GamingOnLinux.com.
Tags: Wine
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cthulhusreign Jul 12, 2017
I normally test things like this myself, but it doesn't seem that 2.12 is live yet. Can someone please test Dark Souls 3 and let me know if it has gotten any better. I am dying to play that game but it seems with 2.10 staging hasn't addressed the texture problem. I know Witcher 3 is more important to more people but I would really like to play DaS III. The first one works like a charm and 2 works with a little bit of work. I would really like to finish this trilogy.
StackMasher Jul 12, 2017
gta 5 no changes from 2.11
TheRiddick Jul 12, 2017
I wonder how Skyrim Special Edition runs, I know Fallout4 just barely works but last time I tried skyrim it was unable to render main menu correctly and had some weird resolution lock going on.
calfret Jul 13, 2017
Why the mention of Steam? Steam runs natively on Linux, yes? I did not use WINE to install Steam on any of my Linux boxes. I did have to tweak some things to get it to work on my son's laptop running Ubuntu Mate 16.10 as I recall.
Linux Lover Jul 13, 2017
Not as popular as Witcher or Overwatch but to convey the general improvement in DX11 support,another title, Strider 2014, partially works for 1st time....



2.12 Staging
Peppermint OS 7 x64
HIS R9 270 GPU
oibaf Mesa ppa
Q6600 2.40GHz CPU
8GB DDR2 1000 Gskill Ram
GA-X38-DS4 Motherboard

kernel 4.12.1 released today


Game load screen is complete along with proper music but "resume game" option is listed and greyed out & cannot be accessed (unsure why it would show in the first place since I would've not been able to access game at all prior to this 2.12 staging update). Game has incomplete shaders (I guess) b/c it's about 65% dark in color gammette. Game also plays about 50% of normal speed with speed bursts randomly occurring. Couldn't test with 360 gamepad since I don't own one, but doesn't work with my Steam Controller at this time besides Strider's movements & pausing (no jumping or slashing). Sound seems 100% spot on so far. Played game with keyboard upto the point it crashed at introduction of first boss (dragon). Still thankful to see any improvements at all. Got some tips from wine moderator about using Lutris for button mapping so will try that.
tuxisagamer Jul 13, 2017
Quoting: calfretWhy the mention of Steam? Steam runs natively on Linux, yes? I did not use WINE to install Steam on any of my Linux boxes. I did have to tweak some things to get it to work on my son's laptop running Ubuntu Mate 16.10 as I recall.
Because in order to run Windows games on Steam under Linux you must install the Windows version of Steam in a wine environment.
tuxisagamer Jul 13, 2017
Hey, speaking of Steam in wine, anyone get the text in the web browser/ storefront to display? It's not the old -no-dwrite issue nor does it seem to be no -no-cef-sandbox.
ziabice Jul 13, 2017
Quoting: tuxisagamerHey, speaking of Steam in wine, anyone get the text in the web browser/ storefront to display? It's not the old -no-dwrite issue nor does it seem to be no -no-cef-sandbox.

To me, Steam works well only in a 32 bit prefix, using "Windows 7" profile. I'm using an old prefix I created lot of time ago, so I don't know how many things I installed to make it work. Since the last Steam update I get lots of "steamwebhelper" crashes, but everything is usable.

Instead my 64 bit prefix doesn't work well: with latest Steam update, the store isn't rendered at all. Also fonts have strange rendering. I can access my library and install games and play, but that's it...
crt0mega Jul 13, 2017
Quoting: soulsourceDoes the OpenGL core context usage relate to WINE's own Direct3D -> OpenGL translation layer, or does it apply to Windows applications using OpenGL (if the latter: how)?
D3D→OpenGL, IIRC. Core context usage was forced by adding MaxVersionGL to HKCU/Software/Wine/Direct3D in previous releases.

Quoting: De1m0sWhen will the precompiled version be online??
This is 2.12staging; in PlayOnLinux is the last available version for 64bit 2.10 staging!
Follow these instructions and set the Wine version in PoL to "System". Or wait until someone on Pol wakes up and builds a new version :D
liberavia Jul 13, 2017
Quoting: calfretWhy the mention of Steam? Steam runs natively on Linux, yes? I did not use WINE to install Steam on any of my Linux boxes. I did have to tweak some things to get it to work on my son's laptop running Ubuntu Mate 16.10 as I recall.

Yes, you need to install steam for every game you play in wine to have clean configs, but there is a solution. Found by gamersonlinux, another great site for linux gaming:

http://www.gamersonlinux.com/forum/threads/how-to-organize-your-steam-games-with-playonlinux.554/

However, I wonder if steam will notice, that a certain game is played with wine, so it will be counted in stats. I recently did a survey under steam wine and in collected system information the used wine version was included. So technically this should be no problem.
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