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Wine Staging 2.16 sounds like a pretty fantastic release overall, with more work done on D3D11, D3D8 and D3D9.

Reminder: Wine Staging is the testing area for patches to eventually make their way into development builds of Wine and then into stable Wine releases.

Here's their highlights:

  • Extended deferred rendering context support in d3d11.
  • Added 64 bit syscall thunks in fake ntdll.dll.
  • Support for indexed vertex blending in d3d8/d3d9.
  • Smaller bug fixes and improvements.

They went on to talk about adding more deferred rendering context functions and fixing rendering issues in games. It seems games like Crysis 3, Witcher 3 and Prey (2017) have seen fixes, possibly more games too, they're just the ones mentioned which are likely being tested against.

There's also a fix to support the 64bit version of World of Warcraft. On top of that, they back-ported a fix for font rendering in Steam, Uplay and other software when in Windows 7 mode. They also bring in all the changes from the Wine 2.16 development release.

Amazing stuff, I look forward to seeing the usual videos from the community on how it's going, since I don't own The Witcher 3 I cannot test the fixes myself.

11 Likes, Who?
Comments
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elmapul 8 September 2017 at 2:17 am UTC
Duckeenie
liamdawe
elmapulso, the D3D9/DirectX9 still dont run flawlessly ? dammit that is sad =\
Wine will likely never get finished. Windows is a moving target for them.

Even when an implementation might be classed as complete, there will likely still be work that can be done to improve it.

DirectX 9 isn't a moving target though. But of course it's understandable that one can only do so much with limited resources. We should be grateful for what we have
.

wait, DirectX9 being a moving target i can understand, but MS keeps developing Dx9 after start developing Dx10, 11, 12?
qptain Nemo 8 September 2017 at 7:20 am UTC
Two things.
Virtually all DX9 games I've played run very well. So even if there are some things to wrap up, there is not much left on that front.
Wine API implementation progress is 75%. I consider that well over a critical point and fully expect Wine to catch up with Windows.
Pecisk 8 September 2017 at 9:15 am UTC
DX9 games are very reliable to be run. DX10/DX11 games however is fresh thing for Wine, and I expect them taking few years before being de facto workable. Good thing DX12/Vulkan *might* take way faster due of shared shaders and API approaches.

TLDR all hail to Wine coders, I think it will be capable to support all Windows games reliably to certain extent. Not all bugs will be solved, but I don't think that's goal here.
Duckeenie 8 September 2017 at 10:48 am UTC
elmapul
Duckeenie
liamdawe
elmapulso, the D3D9/DirectX9 still dont run flawlessly ? dammit that is sad =\
Wine will likely never get finished. Windows is a moving target for them.

Even when an implementation might be classed as complete, there will likely still be work that can be done to improve it.

DirectX 9 isn't a moving target though. But of course it's understandable that one can only do so much with limited resources. We should be grateful for what we have
.

wait, DirectX9 being a moving target i can understand, but MS keeps developing Dx9 after start developing Dx10, 11, 12?

Directx 9 isn't a moving target. The wine team can only do so much... okay Mr.?
mrdeathjr 11 September 2017 at 1:45 pm UTC
Another title works with some errors is sebastien loeb rally evo


In errors appears black car paint however when see in tyre view paint car colors appear (maybe light related problem?)

FireBurn 11 September 2017 at 10:30 pm UTC
I loaded up WoW in DX11 mode for the first time!
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