Wine Staging 2.17 is another exciting release, which includes more Direct3D11 features which fixes issues with The Witcher 3, Overwatch and more.
As a reminder, Wine Staging is the testing area for future Wine development released, which will eventually be made into stable Wine releases.
Their release highlights:
- Support for interpolation modifiers in pixel shaders.
- Support for generating mipmap levels based on shader resource views.
- Various smaller improvements and bug fixes.
I've seen many reports of newer titles working reasonably well, but they did suffer issues in previous releases. The Direct3D11 features included in Wine Staging 2.17 will fix rendering glitches in: The Witcher 3, Overwatch, Prey (2017) and likely many other titles. They're things a number of newer titles use, so this is a big step.
Also, they improved 64bit exception handling and it also features improved XML output for msxml.
Fantastic to see Wine development progress forwards so quickly now. Well done to the Wine team!