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Wine Staging 2.18 is out and as usual it comes with a good bunch of fixes I'm sure many of you will appreciate.

Highlights:

  • Support for ECDSA certificate chains.
  • Vsync handling for d3d10/d3d11.
  • Various smaller bug fixes and improvements.

What they've done this time, is add support for "ECDSA certificate chain verification" which "fixes the login issue in Origin, the connectivity problems in Uplay, the non-working browser in Battle.net and many more applications". It's one of those wide-reaching bugs that's great to see squashed.

Also, the Wine Staging 2.18 release "improves the swap interval handling of Direct3D10/11 games and makes it possible to disable vsync".

On top of all that, they say they've fixed issues with Cuphead and Overwatch. For Overwatch, it seems it no longer needs some extra patches to work, it should just work on Wine Staging.

Stellar work as always from the Wine developers.

9 Likes, Who?
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PlutonMaster 6 October 2017 at 1:52 pm UTC
Just Cause 2 finally starts
Menu works fine, when doing benchmark/starting the game it crashes because I was using wine-gaming-nine instead of wine-staging.
I'll wait until Manjaro gets the stable wine-staging package and then I try this game again.
Shmerl 8 October 2017 at 1:50 am UTC
Sir_Diealot
ShmerlWater looks good in The Witcher 3:

image

For Mesa, you can use this freeze prevention patch.

So the wine fix for the freeze bug is not in yet?

No. The variant that I made (based on Samuel Pitoiset's Mesa patch) is a hack, not a proper fix. It injects an extra varying shader of none are detected. I suppose the proper fix would be to never end up in situation when there are zero varyings to begin with. Apparently Wine developers didn't figure out yet when it happens.
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