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With a clear inspiration from Portal, the first-person puzzler HA/CK is out now

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Another developer has taken the basic layout and idea of Portal and moulded it into their own puzzler named HA/CK.

While the heavy Portal inspiration is crystal clear complete with turrets, a robotic voice talking to you and sticking blocks on buttons, it does have a number of differences and so the gameplay is quite different. The biggest difference being that you're "hacking" objects to proceed rather than jumping through portals.

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More about it from the developer:

HA/CK is a hacking inspired puzzle game that puts you in the virtual shoes of a deep learning model. To prove your performance alongside all the generations that came before you, you have to solve a series of tests devised by The Programmer. HA/CK was designed with replayability in mind - compete for the highest scores per level or the fastest complete playthrough with your friends or worldwide.

Do you think you have the skills to reach the top spot in global leaderboards? Compete for the fastest playthrough with speedrun mode. Devise unseen and unforethought solutions to reach the top spots amongst your friends or worldwide.

It can be a bit mind-bending, as your hacking tool can hack all sorts of things. You will be hopping from one camera to another, hacking a control panel and quickly moving back against timers. You will come up against turrets, which amusingly you also hack to destroy other turrets.

There's some platforming mixed in too, which I felt was let down a bit by your movement speed in the air which feels way too sensitive. I missed a lot of jumps because of it, which is often fatal since a lot of gaps have an electrified floor waiting for you at the bottom forcing you to restart.

Sadly, the experience isn't perfect. The sound seems to just disappear constantly. Sometimes when first entering a level and sometimes when restarting a level. In the first half an hour, the sound forced me to restart the entire game a good 6 or 7 times so it was really frustrating. The developer is aware of it and they're working to fix it. Other than that, it does seem great. It looks good, it performs very well and the puzzles are quite interesting.

It's actually a remastered version of the free game by the same name, which you can find on itch.io.

Head on over to Steam for the full experience.

Article taken from GamingOnLinux.com.
6 Likes, Who?
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Suppen 19 February 2019 at 3:06 pm UTC
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That video was a mess. The only thing I got from it was that you manipulate cubes
no_information_here 19 February 2019 at 6:11 pm UTC
Quotethe heavy Portal inspiration is crystal clear
You do know that there is a very large genre now called "first-person puzzle" games? Yes, they were largely inspired by Portal at the beginning, but we don't always refer to Castlevania when reviewing metroidvania games these days...

Antichamber
QUBE
Kairo
Talos
Parallax
Deadcore
TRI
NaissanceE
Qbeh-1
etc...
Liam Dawe 19 February 2019 at 6:40 pm UTC
no_information_here
Quotethe heavy Portal inspiration is crystal clear
You do know that there is a very large genre now called "first-person puzzle" games? Yes, they were largely inspired by Portal at the beginning, but we don't always refer to Castlevania when reviewing metroidvania games these days...

Antichamber
QUBE
Kairo
Talos
Parallax
Deadcore
TRI
NaissanceE
Qbeh-1
etc...
The developer themselves literally said they were inspired by Portal.

Oh, and I am obviously well aware, since I wrote "first-person puzzler" in the title...

You do know that some games can resemble their inspiration more than others right? It's only natural to mention it, as it also helps other people who haven't played it to understand the basic gameplay as well and so on.


Last edited by Liam Dawe on 19 February 2019 at 7:00 pm UTC
scaine 19 February 2019 at 9:31 pm UTC
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no_information_here
Quotethe heavy Portal inspiration is crystal clear
You do know that there is a very large genre now called "first-person puzzle" games? Yes, they were largely inspired by Portal at the beginning, but we don't always refer to Castlevania when reviewing metroidvania games these days...

We kind of very much do refer to Castlevania when referring to those games. And Metroid. You know, hence the name?

Maybe we need a new genre mashup here. Portal and Castlevania, portalvania. Boom. Antichamber was portalvania. Inspired by Portal, but with progression elements from Castlevania.
Nanobang 20 February 2019 at 1:14 pm UTC
Like Portal, this particular game is clearly an FPP, yet so is The Talos Principle which doesn't feel portal-like at all.

Liam, and GoL comrades, I propose we acknowledge a new genre whose name is "portal-like," (in the pattern of "rogue-like.") It would include games such as HA/CK, QUBE, etc., but also non-FPPs such as Bridge Constructor Portal, which isn't an FPP at all, but is obviously a "portal-like."

So, voilà this is an FPP portal-like!
no_information_here 20 February 2019 at 6:03 pm UTC
Ah, sorry my sarcasm didn't come over well. I guess my (poorly voiced) objection was the article seemed to be written for someone who had never heard of other first-person puzzle games and this was the very first ever homage to portal. Liam, I know you know better than that, it was just the way it came across to me.

NanobangSo, voilà this is an FPP portal-like!

Haha
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