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Worlds Of Wanda Indiegogo Campaign Needing Help

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Worlds of Wanda is a crazy, fun, challenging and incredibly silly action-arcade game. What does that mean? In a nutshell, the game combines simple rock-paper-scissor mechanics in a fun action-packed adventure.

The Worlds of Wanda developer recently took to Reddit's [r/linux_gaming] (here) looking for some help to fund this whimsical looking game. 

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Although Linux is listed as a stretch goal they have indicated that the game is coming to Linux either way, the stretch goal would however give us simultaneous release with Windows. 

QuoteWindows PC at the moment, but since we are using the Unity engine, Mac and Linux releases should come out shortly after. A higher budget will allow to release to more platforms on day one. Budget will have a significant role on this since more platforms mean more OS specific development and beta testing before release (please see Goal Stretching section). We are also planning a mobile version to come out shortly after. If we manage to stretch our Indiegogo goal beyond the initial desired amount we will publish the mobile version immediately upon release. We are also considering publishing for Ouya.


This is a rather refreshing stance to take on the Linux/Mac stretch goal, as I still feel compelled to contribute without fear of never being able to play the game. 

Hopefully they will get the funding and maybe it will encourage others that intended to have Linux as a stretch goal to be clear about if the funding is to get the port at all or just speed up the process. 
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The comments on this article are closed.
Lord Avallon 3 October 2013 at 7:41 pm UTC
When I see that a game uses Unity and doesn´t support Linux I don´t care about it anymore, there´s no reason for it since I read many testmonies of developers saying how easy it is to export to Linux, I am glad this is not the case!
tweakedenigma 3 October 2013 at 7:44 pm UTC
Quote from Lord AvallonWhen I see that a game uses Unity and doesn´t support Linux I don´t care about it anymore, there´s no reason for it since I read many testmonies of developers saying how easy it is to export to Linux, I am glad this is not the case!

Yeah I can understand saying it might take more time as there is still testing to do and there maybe unforeseen issues. It is hard to get behind a project when the stretch goal means getting Linux or not. I don't mind if it's to speed up the Linux side of things.  
s_d 3 October 2013 at 9:08 pm UTC
I don't mind stretch goals for simultaneous release.  From what small indie developers have told us, it's incredibly stressful to do so.  If stretch goals help them bring in somebody for a week or two to help out during the launch window with patches, triage, testing, etc., then I can understand.

It's stretch goals for the existence of a port which sour my enthusiasm.  On those, I usually mark the start (KS) or heart (IGG) and ignore the project until the reminders go out.  Usually by then we have a nice list of add-ons, and any reward-tier crises are cleared up by then as well.  At worst, I miss out on a discounted early-bird tier, but I don't really mind losing that discount to gain certainty.  It's rarely more than a few dollars anyway.
niek 4 October 2013 at 8:13 am UTC
Backed it for $15, hope it'll be enough to fund it
DarkPlan 4 October 2013 at 12:47 pm UTC
DarkPlan (Yaniv) here. I personally support Linux as gaming machines (and more) and open source communities have helped me so much in the past that I couldn't leave you guys behind. Like s_d wrote above me, the reason Linux is set as a stretch goal is because being indie it's simply extremely stressful and difficult to handle all at the same time. Just imagine that if someone reports a bug I also have to consider which OS he's talking about, not just the actual game. So the work doesn't end on the end of development it also stretches far beyond it. More funds will give me that extra time to sit, relax and just test things out thoroughly. It's really frustrating when non-windows ports of games turn out broken. 

I hope the new descriptions help clear out that I DO intend to release on Linux eventually even if that goal isn't met. I will just be forced to focus on Windows first and after things settle down take the time to work on a good Linux version.
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