You can sign up to get a daily email of our articles, see the Mailing List page!

WRATH: Aeon of Ruin is the new FPS from 3D Realms, coming to Linux this Summer

Posted by , | Views: 10,180

This is going to be awesome, 3D Realms along with KillPixel and 1C Entertainment have revealed WRATH: Aeon of Ruin their new retro-FPS. It's also releasing with Linux support and soon too.

While Steam only lists Windows system requirements, if you hop on over to the official site there's a Linux "tux" icon to show it will support Linux and the press release sent out by 1C Entertainment has also confirmed this. Need more? Okay, how about the fancy trailer which also shows it:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Powered by "Quake 1 Tech", it's not just a retro-looking FPS since it's powered by some of the same stuff the classics were. Thanks to this, it's also going to be easily moddable for new levels, weapons, characters and so on. They've said the tools used to create WRATH: Aeon of Ruin will be available to all from day-1.

The single-player sounds pretty good with "3 hubs and 15 enormous, interconnected levels crawling with hordes of enemies, lore and ancient secrets" making use of 9 deadly weapons each having multiple modes of firing. It will have multiplayer support too, powered by the QuakeWorld netcode which will include 4 player co-op, LAN and online play as well.

"WRATH’s dark fantasy horror, core gameplay and classic feel, is something we feel is often imitated, but rarely matched. It’s something sorely missing from today’s games," said Frederik Schreiber, Vice President of 3D Realms and Producer on WRATH.  "Alongside our team of Quake scene developers who are masters of their craft, and the game visionary, Jeremiah ‘KillPixel’ Fox, the haunting journey they are creating is going to be incredible."

As for the soundtrack, it's being done by Andrew Hulshult who worked on Quake Champions, Rise of the Triad, Dusk and Amid Evil as well as Bjorn Jacobson who worked on CyberPunk 2077, Hitman and EVE Online so you know your ears are going to be in for as much of a treat as your eyes.

You can follow it on Steam. According to the Steam page, it will be available this Summer.

Article taken from GamingOnLinux.com.
27 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
About the author -
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
29 comments
Page: «3/3
  Go to:

Samsai 8 March 2019 at 10:58 am UTC
subGreat!

Btw, do they have to pay license fees to id/Bethesda?
I know that the Quake engine is oss for a long time.
But how about commercial projects?
Quake engine is just GPL, so there are no limitations or licensing fees for commercial use. The only catch is that you need to provide the source code to the modifications you make to the engine under GPL.
Kristian 8 March 2019 at 12:12 pm UTC
The announcement on the 3D Realms website the version that seems to indicate Linux coming this summer: https://3drealms.com/news/wrath-aeon-ruin-announced/
sub 8 March 2019 at 12:28 pm UTC
Samsai
subGreat!

Btw, do they have to pay license fees to id/Bethesda?
I know that the Quake engine is oss for a long time.
But how about commercial projects?
Quake engine is just GPL, so there are no limitations or licensing fees for commercial use. The only catch is that you need to provide the source code to the modifications you make to the engine under GPL.

3DRealms AnnouncementFans will get their first taste of WRATH in Summer 2019 for PC, Mac and Linux, with Nintendo Switch™, PlayStation®4 and Xbox One following in early 2020.

So we should see all engine code changes for Nintendo Switch and PS4 released, right?

I somehow doubt it.
Ehvis 8 March 2019 at 12:30 pm UTC
View PC info
  • Supporter
  • Top Supporter
subI somehow doubt it.

There is always the option that they went back to the original authors and got a licence of some sort that doesn't require them to release anything.
sub 8 March 2019 at 12:31 pm UTC
Ehvis
subI somehow doubt it.

There is always the option that they went back to the original authors and got a licence of some sort that doesn't require them to release anything.

That was my initial question, actually.
ageres 8 March 2019 at 1:00 pm UTC
Gameplay video: https://www.youtube.com/watch?v=9OLmDh6Fyy8
subSo we should see all engine code changes for Nintendo Switch and PS4 released, right?

I somehow doubt it.
The original Quake/Darkplaces code has no support for PS4 and Switch, so I suppose 3DRealms made it themselves and don't have to release these parts of code, if I understand GPL correctly.
Kristian 8 March 2019 at 1:48 pm UTC
ageresGameplay video: https://www.youtube.com/watch?v=9OLmDh6Fyy8
subSo we should see all engine code changes for Nintendo Switch and PS4 released, right?

I somehow doubt it.
The original Quake/Darkplaces code has no support for PS4 and Switch, so I suppose 3DRealms made it themselves and don't have to release these parts of code, if I understand GPL correctly.

That would be incorrect, simply put the GPL would require them to release the full source code, including all their changes. But if they got a seperate license from id/ZeniMax AND from the copyright holders of whatever pirt(if any) they use.
axredneck 9 March 2019 at 2:27 pm UTC
sub
Ehvis
subI somehow doubt it.

There is always the option that they went back to the original authors and got a licence of some sort that doesn't require them to release anything.

That was my initial question, actually.
Then it must be GLQuake/WinQuake because else (DarkPlaces, Quakespasm etc) they need to "got a licence of some sort" form entire Quake community.
But i believe they will opensource their modifications.
Kristian 11 March 2019 at 2:57 pm UTC
According to the Steam FAQ this will indeed be a GPL release, based on Darkplaces: https://steamcommunity.com/app/1000410/discussions/0/1835685838066712893/
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.


Or login with...

Livestreams & Videos
Community Livestreams
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts