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After a rather long wait, the bizarre and amusing looking survival adventure game Wrongworld is still coming to Linux.

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Hidden near the bottom of the most recent news post on Steam is this:

That's all for now! Next on my to-do list are Mac and Linux versions. I was initially planning to have those ready in time for this update, but the Custom Mode things took a little longer than expected. Fingers crossed, they should be ready in the next week or two.

Glad to see the developer is now getting around to it, since they mentioned it would have Linux support way back in the times of Steam Greenlight (R.I.P). However, it ended up releasing without Linux support back in May. The good news, is that it seems to have gained a rather positive reception from users so we're in for a treat.

About the game:

Crash-landed on a surreal, low-poly world filled with freakish inhabitants, choose between permadeath and non-permadeath modes and embark on an epic (and ridiculous) survival adventure. Will you manage to stay alive as you unravel the mysteries of Wrongworld and search for a way home?

Find it on Steam.

Article taken from GamingOnLinux.com.
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7 comments

TheSHEEEP 31 Oct, 2018
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Quoting: GuestMildly interested, but the graphics are so bad it even outdoes minecraft.
I see no bad graphcis here. Just a stylized art style, on purpose.
Just like Minecraft - with the difference that in Minecraft the art style also serves a very specific gameplay purpose.

If you want every game to look like RDR2, you're in for a lot of disappointments.


Last edited by TheSHEEEP on 31 October 2018 at 5:59 am UTC
saturnoyo 31 Oct, 2018
Quoting: TheSHEEEP
Quoting: GuestMildly interested, but the graphics are so bad it even outdoes minecraft.
I see no bad graphcis here. Just a stylized art style, on purpose.
Just like Minecraft - with the difference that in Minecraft the art style also serves a very specific gameplay purpose.

If you want every game to look like RDR2, you're in for a lot of disappointments.

Mmm I think there is a little bit of A and a little bit of B.

I can see that they follow a specific art style but it's not everywhere. It does some things amazingly well (like the sky, the sun, that tornado, the textures of the protagonist) but some other things remind me too much of some low effort 3d games, they are too generic and bland (like the floor, the rocks, the buildings, the cannon...).

Even so I'm interested in the game, no game is perfect and this one looks fun.
Nanobang 31 Oct, 2018
For the life of me, I couldn't remember what this game was called for the longest time. Then, just a few days ago, I stumbled across it on Steam---Yay!---and put it on my wish list. I was hoping it would go on sale so I could risk it working on Steam Play, but now, with this news, I think I'll wait a little longer. (I'm too busy at the moment playing the Valheim demo on itch.io anyway. Say, anyone know how or when I can start mining in Valheim? Klugsbjorn, my Viking, wants IRON! XD)
SludjGames 4 Nov, 2018
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Quoting: GuestMildly interested, but the graphics are so bad it even outdoes minecraft.
Quoting: TheSHEEEPI see no bad graphcis here. Just a stylized art style, on purpose.
Quoting: saturnoyoMmm I think there is a little bit of A and a little bit of B.
Hello there! Jamie of Sludj Games here, the developer behind Wrongworld. You're actually all kind of right about the graphics: My intention was definitely to give Wrongworld a unique, stylised, almost-N64-era art style, partially because I wanted it to look different from everything else that was coming out, and partially because I'm simply not a talented enough artist to make everything beautiful! But I completely agree that some of the art style misses the mark, and it isn't as consistent as I'd like. However, I'm only one man, and developing Wrongworld has been a big learning experience, with some of my skills improving over time, which in turn has definitely led to some aspects of the graphics being left behind a little. I would love to go back over all the graphics and 3D models, and improve an awful lot of them, but time is my enemy. So many things to do, and never enough time to do them all. In general, I try to focus my time on the things that I think will add the most fun to the game, and sometimes, purely due to lack of time, that has to come at the expense of art or sound design.

I've always been a big believer in the Nintendo philosophy that the primary aim of games should be fun, and amazing graphics, while obviously a lovely thing to gaze in amazement at, don't necessarily add to that fun factor. And, for me at least, they eat up a huge amount of time to work on; time I generally feel would be better spent expanding the game in other ways. I do completely understand that the art in Wrongworld will probably repulse some people, but until I figure out how to clone myself, invent a time machine, or find enough cash to hire someone more talented than me, I probably just have to accept that fact :)
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