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XCOM 2 Gameplay Shown During E3, Linux Port Still Really Happening

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IGN with their paid-for exclusives on XCOM 2 is annoying, but we will have to make the best of what we can get here. XCOM 2 looks good in this first, and it's getting me excited.

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I'm a massive fan of the XCOM series, and the gameplay looks pretty solid. It is rather similar to XCOM obviously, but with a new setting and some fresh ideas.

It will be fun to see more destruction in the game, as it was limited in XCOM. I grew up playing the original, and used to love taking out an entire building with rockets to find one alien.

Hopefully it will be a day-1 release in November, a good time for a Linux release with Steam Machines coming out. I'm still shocked it was confirmed for a Linux release, and can't wait to sink my teeth into it.

What do you think to it folks? Let us know how excited you are! Article taken from GamingOnLinux.com.
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The comments on this article are closed.
Teq 16 June 2015 at 8:48 pm UTC
Really excited! The Firaxis XCom game has been fantastic for me, and it looks like they've put a lot of thought into this sequel.
FredO 16 June 2015 at 9:01 pm UTC
This looks fantastic. Any information about the engine used - UE3 again?
minj 16 June 2015 at 9:11 pm UTC
Most enticipated game for me
melkemind 16 June 2015 at 9:19 pm UTC
FredOThis looks fantastic. Any information about the engine used - UE3 again?

Yes, a "heavily modified" version of Unreal Engine 3.5.
Keizgon 16 June 2015 at 9:36 pm UTC
I believe X-COM 2, Armikrog (indie claymation game), and Batman: Arkham Knight were the only E3 trailers for Linux planned support games that I know of. Pretty good for our first year, I'd say.

One indie game I noticed though, was Cuphead. It looks exactly like but plays as a hand drawn Disney themed Cartoon from the 1930s (or whenever that was). I hope it gets ported someday. Unless Microsoft snatches them up like Ori and the Blind Forest (Unity game, "can't port it" my ass!).

Edit: Wow, I completely spaced out and forgot to mention Shadow Warrior 2. Make that 4 known titles!
Shutup-Fool 16 June 2015 at 10:12 pm UTC
It'll be difficult to wait so long!

I guess in the meantime I'll do another Long War play-through. That mod gets more impressive in every new release.
sunbeam4 17 June 2015 at 3:05 am UTC
@keizgon "cuphead" was planned for pc with a later mac/linux release.
Beamboom 17 June 2015 at 9:01 am UTC
It just looks ridiculously good. I consider a pre-order just to mark my support for this kind of stuff: A real port and not a wrapper, day 1 release, AAA game.
Keizgon 17 June 2015 at 1:45 pm UTC
sunbeam4@keizgon "cuphead" was planned for pc with a later mac/linux release.

Holy shit! I'm stoked now. Thanks.

Edit

Um, just saw this though: http://studiomdhr.com/cuphead-coming-in-2016-exclusively-to-xbox-one-and-pc/

The only quote that has me worried is this:

QuoteWith Microsoft helping us out, we are able to push the art further, refine the mechanics more, and deliver the Cuphead game we’ve always dreamed of. In development, time is our greatest asset, and pushing the release to 2016 allows us to make for the best game possible.

Their presskit says PC & XBone. I just hope this doesn't mean PC = Windows only, because again, Microsoft with Ori and the Blind Forest. I don't care if Microsoft helps them or not, I just hope there isn't some silly contract influences preventing them from releasing a port... Though having said that, we did get some indie games that were originally Microsoft Studio published (ie: Dust and Super Meat Boy) so I hope I'm just being paranoid.
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