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Yaakuro has worked on making SteamVR work with Unreal Engine 4 using OpenGL

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Impressive work by Yaakuro, who has been able to get SteamVR to work with Unreal Engine 4 and it uses OpenGL. Yaakuro sent this to me on Twitter to check out earlier and impressive it is!

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On his Patreon Yaakuro said:
QuoteThis is the next progress. The OpenGL implementation works, not super fast but it works. Thx a lot to Valve (Plagman) with supporting me with a real HTC Vive so I could work on the porting with the real thing :D. Soon I will put my changes onto Github.


It will be interesting to see what happens with this, since SteamVR on Steam for Linux uses Vulkan. Article taken from GamingOnLinux.com.
13 Likes, Who?
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The comments on this article are closed.
grenadecx 11 March 2017 at 10:56 pm UTC
I've never really understood the Vulkan only deal with SteamVR on Linux. Why now allow OpenGL and let the developers decide whatever works?
haagch 11 March 2017 at 11:36 pm UTC
It's not that OpenGL is not allowed, it's just not likely to work fast enough for VR yet.

https://github.com/ValveSoftware/SteamVR-for-Linux/#known-issues
QuoteOpenGL applications are currently too slow to use interactively; only the Vulkan Submit path is optimal. See: https://github.com/ValveSoftware/openvr/wiki/Vulkan

Dave Airlie mentioned that for example radeonsi is missing extensions that would would make it fast.
lucifertdark 12 March 2017 at 7:16 am UTC
As one of the many thousands (or millions) that isn't planning to jump on the VR bandwagon unless the price drops drastically, I'd like to see Unreal Engine working in Linux properly before they start fiddling with fancy fluff like VR.
grenadecx 12 March 2017 at 10:08 am UTC
haagchIt's not that OpenGL is not allowed, it's just not likely to work fast enough for VR yet.

https://github.com/ValveSoftware/SteamVR-for-Linux/#known-issues
QuoteOpenGL applications are currently too slow to use interactively; only the Vulkan Submit path is optimal. See: https://github.com/ValveSoftware/openvr/wiki/Vulkan

Dave Airlie mentioned that for example radeonsi is missing extensions that would would make it fast.

I suppose that's a valid point, but I mean if we talk about using Nvidias proprietary drivers, wouldn't that be fast enough?
Seegras 12 March 2017 at 11:11 am UTC
lucifertdarkthe VR bandwagon

VR bandwagon? It's Stephensons Rocket. I know, because I'm on it ;)
lucifertdark 12 March 2017 at 1:34 pm UTC
Seegras
lucifertdarkthe VR bandwagon

VR bandwagon? It's Stephensons Rocket. I know, because I'm on it ;)
I have tried it, but the price is way too high for me for what amounts to a one trick pony, even if it is a one trick pony express. ;)

ALSO, I personally would have to upgrade my processor, video card, Ram, Hard Drive, heck I'd need an almost entire new system just so I could spend another £700+ to strap the headset on & be able to actually use it.


Last edited by lucifertdark at 12 March 2017 at 1:40 pm UTC
Comandante Ñoñardo 13 March 2017 at 12:20 am UTC
Virtual Reality was a commercial failure in the past and is a failure in the present and will be a failure in the future...

I don't understand why they waste time and resources with this..

Virtual reality will be a success only if we manage to hack the human brain with a non-invasive method, stimulating the parts related to the five senses... And that is science fiction, for now.
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