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Is it your guess, or they said as much? Their report to shareholders mentioned Witcher 2 for Linux as an achievement. They wouldn't do it, if it sold poorly and they lost money (by paying VP for the port). So something doesn't make sense here.
Without details, do you know that they are not interested in TW3 for Linux, or you assume that based on the fact that they didn't ask VP to make it? Thing is, CDPR never said they cancelled their plans. Why would they pretend to be still interested in it, if they decided not to do it at all?
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Can you post their response please? I'll add it to the timeline here.
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I agree. But still CDPR appear like breaking their promises, and basically trying to hide that fact, without admitting that they did it.
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Well established? I didn't see anyone admitting such mistake, or CDPR refuting that ad. See here also for their explicit statements which basically confirmed it. So since they never refuted or announced that such plans were cancelled, they either still have them, or they broke their promise. I don't see any good resolution of this situation for them, given their complete silence on this matter at present.
About MacOS I can understand, I don't think it's a worthy target for TW3 indeed (no newest OpenGL support, weak hardware where it runs and etc.). But about Linux, I still don't get why they were first interested and then decided not to do it. Your assumption about bad sales of TW2 doesn't really sound convincing. See their shareholders report about it.
I can only assume, their management somehow got into the mentality of legacy publishers, who usually don't grok Linux, and simply stick to mass market approach. As some developers who left CDPR hinted, they aren't "true rebels" anymore (for those unfamiliar, CDPR used to pride themselves as "rebels", who don't do things like legacy publishers).
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It was not a mistake, however it's likely either taking longer than expected or was quietly canceled. But the lack of proper good communication sucks, and no one needs to make excuses for large corporations like CD Projekt.
With two different banners no less. One in the old red style and one in the new white style. Which makes stand by my earlier assessment. They simply expected VP to be able to do the same thing they did with TW2 and be done with it. It just wasn't that easy.
It may actually still happen that way when both the eON tech is mature enough to handle TW3 and the average hardware is fast enough to compensate for the loss in performance that it gives.
Until then, TW3 will just be a nice benchmark to see how Wine DX11 evolves.
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Thanks. What date was it on, was it on May 3rd?
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I updated the timeline: https://www.gamingonlinux.com/wiki/The_Witcher_3_Linux_port
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View video on youtube.com
It can probably explain highly erratic and failed release of The Witcher 3 for Linux.