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MacOS + Metal and Linux
mirv commented on 24 October 2016 at 5:39 pm UTC

Mountain ManI've said before that if we had even just one more developer like Feral then Linux gaming would be in great shape.

I'd love it if they update their older releases to support Vulkan, but that's probably unlikely.

As it turns out, porting older games might actually be easier with OpenGL than with Vulkan. Been doing some reading on the matter (specifically, seeing OpenGL could be implemented using Vulkan) and a few points were raised about the pipeline objects with Vulkan. The tldr version is that Vulkan needs everything, including the pipeline state, defined up-front, where as OpenGL (and, I assume, at least some of DX9, 10, and 11) can change state at any time.
It's not an insurmountable obstacle, but it might be just enough to basically not bother with porting using Vulkan for older games, and just continue to use OpenGL instead.

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