Favourite Linux IDE?
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tuubi 12 Jul, 2019
Quoting: monnefUnity is just so much more mature.
Well that's a given. :) Godot has some catching up to do. And I do wish it does. I really like the idea of free and open source game engines, even if they're used to produce proprietary games.

Thanks for the insight.
monnef 12 Jul, 2019
Quoting: tuubi
Quoting: monnefUnity is just so much more mature.
Well that's a given. :) Godot has some catching up to do. And I do wish it does.
I am looking forward to the Vulcan rewrite (v. 4), real static types in GDScript (e.g. currently there are no types for custom classes or even interfaces for dictionaries) and at least some FP support (currently there are no anonymous functions, no closures and passing a function is a pain).

To not be entirely off-topic, I should say that GDScript editor (the IDE) quite surprised me, because it makes using (at least writing) those "stringy" APIs a lot easier. For example when you are writing a node path (addressing a node in a node tree) it will suggest you all different currently available paths in proper context (current node).

My last rant: I still don't understand why Godot team refuses to implemented int variant of vector2 and 3 (can be used for example for coordiantes in a desk game or a voxel world). Their recommended "solutions" were either difficult to use, or very slow, or both. This is a major issue, because GDScript doesn't allow defining custom "structs", so a GDScript user cannot implement performant primitive type (that's only possible if you modify engine itself, in C++, and then you will have to maintain your fork if you want to get fixes and new features from main repo).

Quoting: tuubiI really like the idea of free and open source game engines, even if they're used to produce proprietary games.

Thanks for the insight.
Godot being FOSS and having really good Linux support were the top reasons I decided to try it. It definitely has a potential and I believe in a few years it will start competing with "big dogs" in small/middle sized 3D games. :D

PS: I am sorry for the offtopic. If any mod is reading this and if you have some free time, it might be worth clean this up a bit, e.g. duplicating my first post to a new thread and move there all subsequent posts from here. (Not sure how this forum works, I am new here, so maybe I am entirely off.)
appetrosyan 27 Jan, 2020
Can't go wrong with Emacs. It's a rock solid editor; cross platform (all I need to instantiate my current config on a windows/Mac machine is to copy the init.el); completely reproducible results, and more importantly it plugs into everything you may want, including eclipse.

The only thing it's missing is a kitchen sink.
Jared 27 Jul, 2020
Tough pick between neovim and doom emacs.
Samsai 27 Jul, 2020
Doom Emacs has pretty much entrenched itself in my workflows at this point. Not only do I use it for essentially all coding I'm doing, I have also migrated my IRC, file management and RSS reader over to it and I start it as a user-level systemd service on login, so that I can create quick buffers by just connecting to it using emacsclient.

In terms of just coding, I've found Doom Emacs to be often more powerful than my own Neovim config and Evil does such a good job of emulating Vim keys that I have yet to find a key combination that I used in Vim which isn't available to me now, and sometimes Evil even enhances keybindings to be better than what I'm used to. Last autumn I even found Doom Emacs to be powerful enough that I used it for a Java project without a significant loss in coding efficiency despite Java's tendency to be quite IDE-centric.

Last edited by Samsai on 27 July 2020 at 8:15 pm UTC
nolddor 28 Jul, 2020
Quoting: Ben DI use Github Atom for HTML/Jscript and Eclipse for Java

Same here!
Koopacabras 28 Jul, 2020
Android Studio is pretty good also.. not sure if it can be called a "Linux IDE"
Arehandoro 31 Jul, 2020
Started getting more into coding not long ago, and got a free subscription for an all products from JetBrains and loving it. I hate it isn't open source, though. In the near future, my aim is to do some apps for Gnome so have Builder installed to play with it.
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