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The main reason I ask is I have limited Internet download quota and I don't wish to have to download games multiple times trying to get things working. There's also managing multiple Steam installs as a potential pita.
Note that Steam is not entirely stupid. If you later create a 32 bit profile, you can just symlink the "common" directory (or specific game directories). Steam won't immediately see those, but when you press the install button it will recognise something is already there and verify first. This won't use much data.
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As far as I know, the Steam client itself is still a 32 bit software.
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Yes, it looks like Steam is 32 bit, although I imagine it shouldn't matter too much as it's basically a downloader and launcher.
I also did a bit more delving around. It looks like my ISP runs a CDN that caches Steam content, so if the games I install are cached there they aren't counted against my quota. Happy days. I'll finally get around to installing some of the larger native supported games I have in my backlog, like Alien Isolation (~30Gb) and Mad Max (~34Gb). :)
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No need for external symlinking. In steam under settings, downloads add another steam directory that points to the 32bit steamapps folder. This way Steam finds the games directly and is not confused about validation etc.
Regarding 32 or 64bit: so far I have only found the new Doom 2016 that requires 64bit. So its probably better to stick to 32 bit for most games.