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- Founder of Baldur's Gate 3 developer blasts publisher greed
- Proton 9.0 (Beta16) brings more regression fixes, updated Steamworks SDK
- Windows compatibility layer Wine 9.5 released
- Backpack Battles has sold 500,000 copies in two weeks on Steam
- System76 release upgraded Lemur Pro laptop, plus a desktop sale now on
- > See more over 30 days here
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Latest Forum Posts
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I wondered the same thing when I read the news. Compiling Wine Staging 3.9 as I type this, it's late but will run tests tomorrow :-)
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I haven't. The main work to support better buffers performance is done in some internal Wine branch (and it's quite non trivial), so it won't surface until they are ready.
I can give it a try though. May be they did publish some of it there.
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I don't see any improvement from regular Wine. GPU is still underutilized.
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https://www.youtube.com/watch?v=dfTT0KFASsw
The meshes of a few enemies look like a mess. Other than that I don't think it breaks anything.
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Mostly broken monsters and some other models. Not very common, but immersion breaking when you encounter them. Latest changes in dxvk turned them into invisible monsters for me. Which is only marginally better than before.
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I'm not using the dxvk-git, so I can't check the real increase, but this is impressive even on paper! :)
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Yeah, that issue comes up on some walls and other surfaces with wined3d. I reported it in the past here.
Disappearing beards though is not a bug, but actual game LOD implementation.