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The Witcher 3 in Wine
Ehvis commented on 24 January 2020 at 10:01 pm UTC

The_Aquabatjust a heads up I think that during this sale some DLC items have gone free, not so important like a Geralt beard and a Yennefer costume, not sure because I haven't seen them free before. This is on steam.

They have always been free.

Pangaea commented on 25 January 2020 at 10:08 pm UTC

PangaeaShame it's so awkward to actually drink potions from several slots, since we realistically only have 2 or 3 quick slots for it. Some kind of selection system like for bombs would be nice, so we could do it during combat without having to go to the inventory screen (it's possible to drink directly there, if a little awkward).

I highly recommend this mod:

The especially handy thing it adds is the quick inventory UI. You might need to merge things, if you have other mods.

Cheers, that looks quite useful, if perhaps a rather more than I'd really be looking for. Looks like the Minimapzoom mod uses some impacted files, which probably means I'd need to wrestle with ScriptMerger too. So guess it's better to live with the limited slots for now.

This is unfortunately one of those things that would have been easier (for me) on Windows, instead of needing to put stuff through Wine and often failing.

Shmerl commented on 26 January 2020 at 1:31 am UTC

I don't really use script merger, simply old school manual merge using some diff/merge tool for scripts But that only covers the scripts part. I never had to deal with merging which involves uncooking and re-cooking resources, which is indeed a mess I suppose.

Last edited by Shmerl on 26 January 2020 at 2:23 am UTC

Pangaea commented on 27 January 2020 at 7:31 am UTC

What I've realised after playing on Death March is that the game is actually quite easy. Didn't dare to try DM before because I thought it would be one-shot hell, but it doesn't really feel very different from blood and broken bones. I'm currently level 20 and just went to Skellige, so could potentially use a fair few skills now. However, it's been pretty smooth sailing throughout, and I've not been utilising many skills at all. Despite going with an alchemy build I'm sort of playing like before, with sword and dodging. Hurts to get hit ofc, but it's usually easy enough to get through combat without dying. And there are so much one can do to make combat easier (that I've not been doing), like throwing bombs, making and chugging down decoctions, potions galore, using signs.

It has surprised me, and now I get why people would so often recommend to play on death march from the get-go. It's not nearly as scary as I thought it would be.

Ehvis commented on 27 January 2020 at 8:26 am UTC

PangaeaIt has surprised me, and now I get why people would so often recommend to play on death march from the get-go. It's not nearly as scary as I thought it would be.

The first couple of hours on DM are more difficult because you can die very easily. But after you're properly geared up, it's not that bad. Then again, I did manage to get killed to a level 7-9 bandit camp at level 20 because I failed to spot the archers. But then again, that is why Death March is better. You can still get punnished for carelessness.

Pangaea commented on 27 January 2020 at 3:04 pm UTC

True. You can still get mauled by a group of foes because one good hit (or combo) can easily take away half your health. I recently died to a group of drowned dead, and it's been close several times against low-level bandits. This is good, as it's always a challenge if you mess up or get unlucky. And although it's tempting to call the game unbalanced because most things are easy even on death march, it kinda isn't because we can easily die as well. It's sort of odd. Dodging is essential, though, and even more so against a group of foes.

Looking at the various options in the skill trees, however, there are so many that are quite frankly very OP. Have actually never used decoctions in my 2.5 playthroughs so far (the high toxicity threw me off), but some of them seem outright broken. And with only 3 skill points into Acquired Tolerance (available in the first 'row'), you can chug down 2 or even 3 decoctions. I imagine it's fairly easy to become nigh on unkillable, even on Death March. It almost feels like that already (group overpowerement aside), with only usage of dodging, quen and food mid-combat.

But I do really like the combat in this game. It's fun to dodge around, get in a swing or two, and then dodge some more. Need to act quickly on the spot. Can quickly end up dead if several foes jump on you at the same time.

Ehvis commented on 27 January 2020 at 3:13 pm UTC

I used two decoctions to kill elementals that were 7 levels above me. (yes, I could easily handle 2 with 245 allowed toxicity). And I used one to deal with a certain intermediate boss that started hitting really hard in phase two. In that case it was a decoction that gave me auto quen so I didn't get the full combos.

Pangaea commented on 28 January 2020 at 5:37 pm UTC

This is strange. In a lair deep underground -- and it's raining heavily.


Shmerl commented on 28 January 2020 at 6:25 pm UTC

I've seen that before. Must be a bug, or at least you can view it as a cave water dripping. Would be more weird if it started snowing in there

Last edited by Shmerl on 28 January 2020 at 6:25 pm UTC

Pangaea commented on 28 January 2020 at 9:53 pm UTC

Yes, it must be a bug. Some droplets here and there would be fitting, but not pouring rain like that. Moving around, there were also dividing lines in some areas. So it could be pouring down in a rectangle, and then nothing outside it. Surely a bug.

Came across a 6-part documentary/interview series about the Witcher games:
A couple years old so perhaps it is well known, but I hadn't seen it before and found it interesting. Lots of developers and other employees speaking about the process.

However, skip episode 4 and 5 if you haven't completed the game yet. Some big-ish spoilers there (which the videos warn about beforehand).

I wasn't aware the company was in such colossal problems during development of Witcher 2. They mentioned the financial crisis and that probably played its part. Certainly glad they got through it, and both Witcher 2 and 3 saw the light of day.

Last edited by Pangaea on 28 January 2020 at 9:58 pm UTC

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