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The Witcher 3 in Wine
drlamb commented on 29 January 2020 at 2:11 pm UTC

I have NO idea what happened but I logged into this game recently (thanks Netflix) and it performs sooooo much better now. The stutter only occurs when initially loading an area and then it's gone. Previously I would run around and every so often hit some stutter.

This has enabled my Witcher addiction again. Time to Finish this game once and for all.

I'm unsure who to thank for this performance boost whether it be the 5.5 rc (at the time) kernels, mesa, newer proton/dxvk, or the upgrade from the 2700X to the 3950X.

Mohandevir commented on 29 January 2020 at 2:37 pm UTC

For my part it worked pretty well.. But I have stuttering/tearing issues lately. I'm wondering if it as to do with Nvidia 440 driver... Annoying when I consider that it ran so well, couple of weeks ago. I tried Gamemode, setting the CPU governor with cpufreq, In-game Vsync, in-game max fps, Full Composition Pipeline, reverting Proton version, lowering the graphics settings... any of these combinations... I'm at a loss. Any idea? Did I miss something? With a GTX 1660 Super, I should be able to run it maxed out. Something feels wrong.

Last edited by Mohandevir on 29 January 2020 at 2:39 pm UTC

Ehvis commented on 29 January 2020 at 3:17 pm UTC

MohandevirFor my part it worked pretty well.. But I have stuttering/tearing issues lately. I'm wondering if it as to do with Nvidia 440 driver...

I think the smoothness is entirely due to the Steam shader cache downloads. I had a whole bunch of stutter when the driver updated to 440.48.02 from the graphics-drivers PPA. Which was a bit odd since that is the Vulkan beta. I don't think this is a common driver version and the Steam shader cache wasn't really complete (or there at all), leading to stutter.

Mohandevir commented on 29 January 2020 at 3:22 pm UTC

Ehvis
MohandevirFor my part it worked pretty well.. But I have stuttering/tearing issues lately. I'm wondering if it as to do with Nvidia 440 driver...

I think the smoothness is entirely due to the Steam shader cache downloads. I had a whole bunch of stutter when the driver updated to 440.48.02 from the graphics-drivers PPA. Which was a bit odd since that is the Vulkan beta. I don't think this is a common driver version and the Steam shader cache wasn't really complete (or there at all), leading to stutter.

I'm used to that kind of stutter... It goes away over time, but after 10hours of gameplay, it shouldn't be still there... I don't think so, at least... Oh well, I will try with conservative settings (Very High) and see if it goes away. Sure thing, without Full Composition pipeline, there is tearing all over the place and in-game VSync doesn't change that one bit.

Last edited by Mohandevir on 29 January 2020 at 3:23 pm UTC

Pangaea commented on 29 January 2020 at 8:12 pm UTC

Have anybody tried out the Ghost Mode overhaul mod?
I read a long review of it here: https://www.reddit.com/r/witcher/comments/7yaezw/an_indepth_review_of_the_ghost_mode_gameplay/

It has been updated since then, though, so not sure how relevant some of those criticism are.

I like the general idea of it, but are quite strongly opposed to some of them. Mainly removing the weightlessness of monster parts, and the increased meta-gaming requirements due to removing the "safe" threshold of 5 levels without getting XP punished.

If anybody have tried it, I'd love to hear what you thought.

Shmerl commented on 30 January 2020 at 1:46 am UTC

For me, with Mesa/aco, stuttering is practically gone (with llvm it still happens when new shaders are compiled).

Last edited by Shmerl on 30 January 2020 at 1:46 am UTC

Pangaea commented on 30 January 2020 at 5:40 am UTC

This is very odd. I'm in Kaer Morhen and exploring, as you do. Ran up a tree covered hill, took a screenshot of a nice view. Walked a little further - here is a plateau. Completely flat, and suddenly Geralt falls over dead. It happens a little further ahead of the last screenshot.

Came across an Igni Place of Power that I'm not sure I've found before. There was no map marker by it.

image

image

image

Shmerl commented on 30 January 2020 at 5:53 am UTC

May be you found one of the map holes. Bugs like that could happen. If you don't want to break the fourth wall, consider it a world anomaly

As far as exploration goes, it's cool to find such places

Unmarked place of power though is interesting. Does it give you a character point?

Last edited by Shmerl on 30 January 2020 at 5:55 am UTC

Pangaea commented on 30 January 2020 at 8:45 am UTC

Yeah, kinda cool to come upon something like that, though it sure was hard to get out of that place alive. It's very high up, with steep sides everywhere, and we all know that Geralt is not fond of heights... Tried to move around that place as well to get past it, but died in other places too (despite it being flat). So either there were several place like that, or it's a big-ish area.

Yes, the unmarked place of power did give me an ability point. And I see the wiki mentions one place of power in the Kaer Morhen valley, so it's probably that one. Usually they have a question mark, but this one did not. I was trying to get down from another expedition of sorts, and basically rolled down a side and right into the place of power. A very nice surprise!

Mohandevir commented on 30 January 2020 at 1:38 pm UTC

ShmerlFor me, with Mesa/aco, stuttering is practically gone (with llvm it still happens when new shaders are compiled).

Problem solved... Might be related to something between Gnome and Nvidia on Pop!_OS. For testing purpose, I installed SteamOS-Compositor and after 2-1/2 hour of gameplay, stuttering, tearing, fps drops & Fan noise totally gone. Game runs at Ultra. I'm no specialist, but is this what we call memory leak?

Last edited by Mohandevir on 30 January 2020 at 1:52 pm UTC

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