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This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
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- Former Nouveau driver lead joins NVIDIA and sent a massive patch set
- SteamOS 3.5.18 Preview released for Steam Deck
- Team Fortress 2 64bit support released, plus Vulkan for Linux via DXVK
- Free Stars: Children of Infinity coming to Linux after smashing Kickstarter goals
- Pick up some classics in the Good Old Games sale at GOG
- > See more over 30 days here
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Fedora Linux 40 is officially out now
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Atari revives Infogrames and acquires Totally Reliable …
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Valve makes paid 'Advanced Access' a clear feature on S…
- Kirby -
Fedora Linux 40 is officially out now
- Dorrit -
Minecraft v1.20.5 the Armored Paws drop update is live …
- Purple Library Guy - > See more comments
Latest Forum Posts
I was likely doing it wrong indeed haha. Thanks all for your help!
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I've experimented briefly with Steam on Wine a couple of years ago. I have a GOG account and a HumbleBundle Account. Which store provides the easiest route to getting Witcher 3 up and running on Ubuntu (presumably 18.04.1 although I'm still on 16.04 LTS)?
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If you download using the browser (not recommended), make sure to select "classic installers".
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3440x1440
Maxed Settings - (Nvidia specific gimmicks turned off of course)
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Can shader compiler itself get faster?
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I think the problem with DXVK was that shaders were genereated dynamically, and somehow there was no way to use cache approach there (i.e. you can't know in advance what the generated shader will end up like, so you need to generate it each time)? May be @YoRHa-2B can correct me. Actual SPIR-V compilation to machine code is probably already cached by radv and other drivers.
Though I'm not quite clear why this process is non deterministic. Aren't input shaders (DXBC) a fixed thing? So the output should supposedly be a fixed thing too. If the input / output relation can be cached, the transpiling step can be skipped.
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Are there tools related to graphics performances in the Steam Linux client? I didn't expect that.
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