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The Witcher 3 in Wine
Shmerl commented on 9 May 2019 at 4:06 am UTC

Exploring some wild areas.

Sunset on one of the remote Velen islands:

image

Thunderstorm in the bay near Lornruk, Velen:

image

image

image

Arehandoro commented on 15 May 2019 at 11:11 pm UTC

I have not started the game for a while and now, to my surprise, the game thinks it's a fresh installation. No saves at all nor the button to Continue appears. Has someone experienced something similar?

This is the output when running the game:

000b:fixme:winediag:start_process Wine Staging 4.8 is a testing version containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
000d:err:menubuilder:init_xdg error looking up the desktop directory
info:  Game: witcher3.exe
info:  DXVK: v1.1.1
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD RADV POLARIS10 (LLVM 8.0.0):
info:    Driver: 19.0.4
info:    Vulkan: 1.1.90
info:    Memory Heap[0]: 
info:      Size: 7936 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 256 MiB
info:      Flags: 0x1
info:      Memory Type[2]: Property Flags = 0x7
info:    Memory Heap[2]: 
info:      Size: 8192 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:  D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info:  D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info:  Enabled device extensions:
info:    VK_EXT_conditional_rendering
info:    VK_EXT_memory_priority
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_dedicated_allocation
info:    VK_KHR_descriptor_update_template
info:    VK_KHR_driver_properties
info:    VK_KHR_get_memory_requirements2
info:    VK_KHR_image_format_list
info:    VK_KHR_maintenance1
info:    VK_KHR_maintenance2
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_draw_parameters
info:    VK_KHR_swapchain
warn:  DXVK: Updating state cache version to v4
info:  DXVK: Read 0 valid state cache entries
warn:  DXVK: Creating new state cache file
info:  DXVK: Using 9 compiler threads
warn:  DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
0039:fixme:ver:GetCurrentPackageId (0x52bfdc0 (nil)): stub
002c:fixme:win:DisableProcessWindowsGhosting : stub
002c:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000214E130 1 C) semi-stub
002c:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000214DB10 1 C) semi-stub
002c:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000214E4B8 1 C) semi-stub
002c:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000214E320 1 C) semi-stub
info:  Game: witcher3.exe
info:  DXVK: v1.1.1
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD RADV POLARIS10 (LLVM 8.0.0):
info:    Driver: 19.0.4
info:    Vulkan: 1.1.90
info:    Memory Heap[0]: 
info:      Size: 7936 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 256 MiB
info:      Flags: 0x1
info:      Memory Type[2]: Property Flags = 0x7
info:    Memory Heap[2]: 
info:      Size: 8192 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:  D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info:  D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info:  Enabled device extensions:
info:    VK_EXT_conditional_rendering
info:    VK_EXT_memory_priority
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_dedicated_allocation
info:    VK_KHR_descriptor_update_template
info:    VK_KHR_driver_properties
info:    VK_KHR_get_memory_requirements2
info:    VK_KHR_image_format_list
info:    VK_KHR_maintenance1
info:    VK_KHR_maintenance2
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_draw_parameters
info:    VK_KHR_swapchain
warn:  DXVK: Updating state cache version to v4
info:  DXVK: Read 2186 valid state cache entries
warn:  DXVK: Creating new state cache file
info:  DXVK: Using 9 compiler threads
warn:  DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info:  Game: witcher3.exe
info:  DXVK: v1.1.1
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD RADV POLARIS10 (LLVM 8.0.0):
info:    Driver: 19.0.4
info:    Vulkan: 1.1.90
info:    Memory Heap[0]: 
info:      Size: 7936 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 256 MiB
info:      Flags: 0x1
info:      Memory Type[2]: Property Flags = 0x7
info:    Memory Heap[2]: 
info:      Size: 8192 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:  Game: witcher3.exe
info:  DXVK: v1.1.1
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD RADV POLARIS10 (LLVM 8.0.0):
info:    Driver: 19.0.4
info:    Vulkan: 1.1.90
info:    Memory Heap[0]: 
info:      Size: 7936 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 256 MiB
info:      Flags: 0x1
info:      Memory Type[2]: Property Flags = 0x7
info:    Memory Heap[2]: 
info:      Size: 8192 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:  Game: witcher3.exe
info:  DXVK: v1.1.1
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD RADV POLARIS10 (LLVM 8.0.0):
info:    Driver: 19.0.4
info:    Vulkan: 1.1.90
info:    Memory Heap[0]: 
info:      Size: 7936 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 256 MiB
info:      Flags: 0x1
info:      Memory Type[2]: Property Flags = 0x7
info:    Memory Heap[2]: 
info:      Size: 8192 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:  Game: witcher3.exe
info:  DXVK: v1.1.1
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD RADV POLARIS10 (LLVM 8.0.0):
info:    Driver: 19.0.4
info:    Vulkan: 1.1.90
info:    Memory Heap[0]: 
info:      Size: 7936 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 256 MiB
info:      Flags: 0x1
info:      Memory Type[2]: Property Flags = 0x7
info:    Memory Heap[2]: 
info:      Size: 8192 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:  D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info:  D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info:  Enabled device extensions:
info:    VK_EXT_conditional_rendering
info:    VK_EXT_memory_priority
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_dedicated_allocation
info:    VK_KHR_descriptor_update_template
info:    VK_KHR_driver_properties
info:    VK_KHR_get_memory_requirements2
info:    VK_KHR_image_format_list
info:    VK_KHR_maintenance1
info:    VK_KHR_maintenance2
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_draw_parameters
info:    VK_KHR_swapchain
info:  DXVK: Read 2186 valid state cache entries
info:  DXVK: Using 9 compiler threads
warn:  DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
warn:  DXVK: No matching border color found for (1e+10,1e+10,1e+10,1e+10)
info:  Presenter: Actual swap chain properties:
  Format:       VK_FORMAT_B8G8R8A8_UNORM
  Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
  Buffer size:  1920x1080
  Image count:  2
warn:  DXGI: MakeWindowAssociation: Ignoring flags
info:  Presenter: Actual swap chain properties:
  Format:       VK_FORMAT_B8G8R8A8_UNORM
  Present mode: VK_PRESENT_MODE_FIFO_KHR
  Buffer size:  1920x1080
  Image count:  3
002c:fixme:msvcrt:__clean_type_info_names_internal (0x53e6ac8) stub
002c:fixme:msvcrt:__clean_type_info_names_internal (0x587d298) stub
AL lib: (EE) ReleaseThreadCtx: Context 0x7e033910 current for thread being destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7e033910 current for thread being destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7de6d9c0 current for thread being destroyed, possible leak!
002c:fixme:msvcrt:__clean_type_info_names_internal (0x2431878) stub
002c:fixme:msvcrt:__clean_type_info_names_internal (0x135768) stub

Shmerl commented on 15 May 2019 at 11:35 pm UTC

ArehandoroI have not started the game for a while and now, to my surprise, the game thinks it's a fresh installation. No saves at all nor the button to Continue appears. Has someone experienced something similar?

The game is storing its saves in:

<prefix>/drive_c/users/$USER/My Documents/The Witcher 3/gamesaves

if your documents association is disconnected from the desktop one (I always disconnect them all, to keep prefixes self contained). Otherwise it would store it in wherever your documents association points to (like $HOME/Documents and etc.). That can get reset in some cases due to this bug: https://bugs.winehq.org/show_bug.cgi?id=22974

However if that location already has some data, it shouldn't reset it.

So what I recommend doing is, find your old saves first and back them up to be sure. Then start a new game and make a new save. Check where it goes, and then replace it with old saves.

Linuxwarper commented on 15 May 2019 at 11:46 pm UTC

Check out these two mods: Friendly HUD and Friendly Meditation. I've tried both out and I've decided I won't play the game again unless I have both. Unfortunately I ran into a issue with both mods working at same time.
If you can get both working I'd appreciate if you let me know how. That said, I just wanted to share the mods with you. There is also a debug mod that can be used to pause game for better screenshots.

Shmerl commented on 16 May 2019 at 12:01 am UTC

Friendly meditation is great, I'm using it as well. I haven't used friendly HUD though. The other mods I use are are More Quickslots and No Talk Icon. The later helps with immersion.

If some mods cause conflicts, it means they alter the same file. You need to merge their scripts using some merge tools.

Shmerl commented on 16 May 2019 at 12:24 am UTC

Some ideas related to mods scripts merging are explained here:
https://www.nexusmods.com/witcher3/mods/484

Linuxwarper commented on 16 May 2019 at 12:25 am UTC

I did see get that part but seemed like the merge tools were strictly Windows. But glad to hear you're not having issues, means I did a step wrong.

I like immersion too, so I'll be sure to grab that the No Talk mod. Friendly HUD is imo a must for such experience. I would set it up so I would have a number showing quests and markers when using Witcher senses like this video at 4minute mark.

You can also disable radial blur during Witcher senses. I am torn when it comes to Witcher senses. On one hand you need to use it to highlight barrels and such containing loot. On another it's such a shame to go into Witcher sense as opposed to normal mode, as it kinda impedes your view of teh game.
Here you come across a nice place, but now you must frequently use your Witcher senses to find the stuff.

It would have been perfect if there was a mod that did what Witcher senses did for objects containing loot, but that the highlightning would stay permanent until you left that area or/and made the highlight less pronounced.
Softening the yellow highlight would be similar to what they did with Witcher 1 and 2/3 when it comes to Quen. Quen in W1 was to much effect.

Another thing that I find really annoying is candles and light sources. Often getting in way of interacting with npcs or objects.

Shmerl commented on 16 May 2019 at 12:29 am UTC

I've done some merging of scripts manually in my setup (I think for that no talk icon mod), you can use some tools like meld, kompare or vimdiff for that - whatever works. You don't need to use those Windows tools.

I've seen friendly HUD, but decided not to use it. I'm OK with vanilla interface in this regard (though I disable quest name in the HUD, since it's just taking space for nothing - I know what my current quest is anyway).

I don't find using witcher senses annoying. But what I miss is the medallion interaction. In TW1 the medallion could alert you about monsters proximity. May be I missed it, but I don't see any analog of that in TW3. TW2 had something in between.

https://witcher.gamepedia.com/Witcher_medallion

Arehandoro commented on 16 May 2019 at 8:13 am UTC

Shmerl
ArehandoroI have not started the game for a while and now, to my surprise, the game thinks it's a fresh installation. No saves at all nor the button to Continue appears. Has someone experienced something similar?

The game is storing its saves in:

<prefix>/drive_c/users/$USER/My Documents/The Witcher 3/gamesaves

if your documents association is disconnected from the desktop one (I always disconnect them all, to keep prefixes self contained). Otherwise it would store it in wherever your documents association points to (like $HOME/Documents and etc.). That can get reset in some cases due to this bug: https://bugs.winehq.org/show_bug.cgi?id=22974

However if that location already has some data, it shouldn't reset it.

So what I recommend doing is, find your old saves first and back them up to be sure. Then start a new game and make a new save. Check where it goes, and then replace it with old saves.

Thanks mate! I will do this over the weekend so I can continue the game

Pangaea commented on 18 May 2019 at 7:29 am UTC

I don't think Roach likes me :-(

image

image

Though it was quite impressive to gallop on two legs for a good while.

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