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- Former Nouveau driver lead joins NVIDIA and sent a massive patch set
- SteamOS 3.5.18 Preview released for Steam Deck
- Ghost of Tsushima PC specs revealed - should work on Steam Deck
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Packs of enemies is by far the worst, but apart from that it's kinda nice to have longer battles actually. No longer a swipe or two to kill mobs, but a more prolonged attrition with loads of dodging this and that way.
It's utterly silly for "red skull" mobs, however. That wyvern talked about earlier was almost unkillable. Don't really get why they made higher-level enemies so artificially difficult to kill. Because of city guards? No idea, but it feels pretty stupid, and kinda limiting as well. Came across some high-level foglets while exploring yesterday. Managed to kill one of them after 15-20 minutes, but ran away from the other guy. Had I been 5 levels higher both would have probably gone down after 5-10 hits instead of 100-150.
Will keep going though, and see how it pans out in the mid to late game. Hopefully new witcher gear can sort-of keep up with damage output and mitigation from enemies. I read somewhere that the game was reasonably balanced up to about level 60, but after that it could be sketchy, and certainly was a bit nuts at level 100. Hopefully the main story will prove okay for me, although moving into the expansions (which I haven't touched yet) might be a bit futile. We'll see...
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Did a quick search and apparently it's a known "issue" with NG+ in that part of that mission.
I hope there won't be many cases like this moving forward, but there is a risk I suppose.
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Not a bad view ^_^
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Odd place to die, with your body hovering mid-air.
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To work around it, I created a KDE activity, that never shuts down the screen, and switch to it when playing.
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There is a cave system under the Temple Isle. The way to get there starts on the western edge of the isle, where you need to get down the cliffs:
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You can get a hint on the location from Julia, the cat lady from Farcorners, who is also apparently a secret D&D player.
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Ended up leaving pre-maturely because there was a lot of gadgets and whatnot and I figured it was probably tied to a quest I hadn't found yet. Need to head back, though. It was a really cool place.
Went into the Cave of Dreams this playthrough too. Missed it the first time.
Don't think I've talked to Julia, so thanks for that. Will see if I can locate her and hear what she says.