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The Witcher 3 in Wine
malek69 commented on 8 September 2017 at 5:58 pm UTC

mrdeathjrNext wine staging maybe can be interesting if is approved (possible fix ground still dark)
cool,error is annoying

malek69 commented on 9 September 2017 at 5:22 am UTC

scix
Quotewine 2.16 staging
ground still dark

Are you forcing MaxVersionGL in regedit? Because with nvidia cards the bug will persist unless you use a compatibility context (the default). You can remove all OGL registry entries in staging in any case, since core/compat will be set automatically.

csmt on need to normal wine.

De1m0s commented on 9 September 2017 at 8:42 am UTC

I got the problem, that some enemies are invisible; f.e. the sirens in Skellige. I can only see their name and statusbar. Can someone confirm this?

Pependos commented on 12 September 2017 at 11:39 am UTC

De1m0sI got the problem, that some enemies are invisible; f.e. the sirens in Skellige. I can only see their name and statusbar. Can someone confirm this?
I can confirm it. Some enemies (Rotfiend) almost always invisible, another ones (Endrega) - from time to time.

Patola commented on 12 September 2017 at 2:00 pm UTC

scix
Quotewine 2.16 staging
ground still dark

Are you forcing MaxVersionGL in regedit? Because with nvidia cards the bug will persist unless you use a compatibility context (the default). You can remove all OGL registry entries in staging in any case, since core/compat will be set automatically.

How do you do that? There`s only one OpenGL setting listed here: https://wiki.winehq.org/Useful_Registry_Keys

tuubi commented on 12 September 2017 at 9:14 pm UTC

PatolaHow do you do that? There`s only one OpenGL setting listed here: https://wiki.winehq.org/Useful_Registry_Keys
MaxVersionGL is under Direct3D on that wiki page. Try the browser search function.

Patola commented on 13 September 2017 at 7:01 am UTC

tuubi
PatolaHow do you do that? There`s only one OpenGL setting listed here: https://wiki.winehq.org/Useful_Registry_Keys
MaxVersionGL is under Direct3D on that wiki page. Try the browser search function.
And it should be set to what? Or it should be deleted? Sorry for all the inquiries but I searched for that and could not understand what's required for the clear grass ground. Just as scix, I am using wine staging 2.16. I installed it with wine staging 2.15 though. I tried to make everything like that video - used regedit, created the Direct3D group, added the dword csmt with value 1, checked the same boxes on the staging tab of winecfg, but the grass ground is still dark.

malek69 commented on 13 September 2017 at 9:44 am UTC

need add this patch to source(wine+staging): https://dev.wine-staging.com/patches/186/
howto: https://appdb.winehq.org/objectManager.php?sClass=version&iId=34698#notes
or wait to next relese wine staging.
csmt 1 no need to wine-staging, use winecfg

usernameplease commented on 13 September 2017 at 4:17 pm UTC

Anyone managed to get those Sirens / Rotfiends de-invisible'd?

And is there a bug report somewhere yet?

I also found an earth elemental that is invisible. And the "ear guy" has an invisible head with floating eyes during a cut scene (pun intended ), during which his model changes.

Maybe someone who's played the windows version can think of something those mobs have in common... are those all mobs that have some sort of transformation effect / changing model?

ziabice commented on 13 September 2017 at 5:28 pm UTC

Installed the game using Wine-staging 2.16, played without a problem all the first part, then moved to Velen and this bug happened.

Now I want to cry because I can't play anymore.

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