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PS maybe this topic should be moved out of wine subforum? given the direction it's eventually taken
What changes were needed in sdl12-compat?
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sof-bin expects a couple of symbols - XSet-something to be present in libsdl. They are actually defined in Xlib.h and aren't getting their way into compat's shim. So I just nuked them from Xlib.h and added the void stubs to compat)
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Wow, it even works with the resolution hack and osspd. It would be nice if there's a higher FOV option.
https://dusted.dk/pages/sof-resolution/
Anyway, thanks a lot!
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The game is meh tho) Rich sound fx (if anything, worth getting it to work), not too bad (and dynamic as well) music and really impressive animations (and gore!) for its time but thats about it. Not sure where all yhe popularity came from, the shock effect wears down after first couple of levels, and there's hardly anything new on offer afterwards (besides some more equally impressive gore animations).
Raven did about the same with Q4 - sans the sound, gore, and music)))
Last edited by mos on 31 May 2020 at 2:50 pm UTC
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Well, max available resolution in the vanilla game doesn't natively support widescreen which results either black bars at sides of the screen or stretched graphics. Hack works okay but during the mission briefings, the player needs to downgrade to a 4:3 res to be able to pick weapons from the list. Aside from that, the game works just fine with hack, bbsd.so.0 and osspd. The game itself becomes repetitive after a while but its gore was the big deal when it was released. Shame, we will never get a proper source port of this despite being based on id Tech 2. I wonder, how hard would be to convert Platinum Edition on GOG to Linux native?
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For me it's become repetitive after level one lol
SiN, NOLF, AvP, HL (if you will) were FAR superior to this half-arsed junk... Incredibly SiN came out almost 1.5 years before SoF and was 5 times the game. Only bugged as hell of course..
Last edited by mos on 31 May 2020 at 8:36 pm UTC