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DXVK (D3D11 on Vulkan for WINE) runs Nier Automata!
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popsulfr 12 Apr, 2018

Quoting: YoRHa-2BYep, that's why it won't work. I tested this a couple of times, unsuccessfuly.

Yeah... heh confirmed this for myself :S: Is this an issue with how Wine handles dynamic libraries ? The injector tries and I get the infamous MGS sound crash. Playing around with taskset and limiting the amount of cores does some weird stuff though, sometimes it just gets stuck or crashes later. I've seen bug reports pertaining to FAR having issues sometimes with the how the cores are used so I gave it shot.

Technically it would be feasible although a huge undertaking to merge the Special K code base with DXVK to make a special version just for NieR:A, right? I mean it works on Windows if it is injected later (but that's maybe an argument on how broken windows is sometimes :P)

Quoting: YoRHa-2BAnyway, that's some pretty awful framerate. Do you have MSAA enabled or does it really run that poorly on NV?

This is without DXVK



So closer to 60 indeed. And I do not have any Anti-aliasing enabled since it doesn't play well with the Ambient Occlusion.

EDIT:

On Wine Staging 3.5 + DXVK 1fb22a6 (wrong commit, sorry) adb1789



The performance is a bit worse on Linux Wine

The only variable I have is DXVK_HUD=1.

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