While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Former Nouveau driver lead joins NVIDIA and sent a massive patch set
- SteamOS 3.5.18 Preview released for Steam Deck
- Team Fortress 2 64bit support released, plus Vulkan for Linux via DXVK
- Free Stars: Children of Infinity coming to Linux after smashing Kickstarter goals
- Pick up some classics in the Good Old Games sale at GOG
- > See more over 30 days here
-
Fedora Linux 40 is officially out now
- Linux_Rocks -
Atari revives Infogrames and acquires Totally Reliable …
- Sslaxx -
Valve makes paid 'Advanced Access' a clear feature on S…
- Kirby -
Fedora Linux 40 is officially out now
- Dorrit -
Minecraft v1.20.5 the Armored Paws drop update is live …
- Purple Library Guy - > See more comments
Latest Forum Posts
View PC info
View PC info
Actually the games both use DX11, here's a screenie of the first game with DXVK:
View cookie preferences.
Accept & Show Accept All & Don't show this again Direct Link
@shmerl: There's quite a few other 32bit games with DX11 such - Shantae and the Pirate's Curse, Ghost of a Tale, Darksiders 1 Warmastered Edition.
View PC info
View PC info
Tested it without the DX10 dll's and DXVK still runs, it's clearly DX11.
View PC info
View cookie preferences.
Accept & Show Accept All & Don't show this again Direct Link
View cookie preferences.
Accept & Show Accept All & Don't show this again Direct Link
I'll enable vsync for this, no point to run at such huge framerate.
View PC info
View PC info
I noticed that too, thought it was just my setup.
View PC info
I usually add this to my launcher scripts:
export DXVK_STATE_CACHE_PATH=$HOME/.cache/dxvk
So all cache files go in one place.
View PC info
But you can use some of my scripts, like these:
* wine_env.sh
* wine_run.sh
Those are launching tools that I constantly use. Place them for example in $HOME/bin
Here is how Bioshock setup is organized for me:
In $HOME:
games/wine/bioshock
games/wine/bioshock/prefix
games/wine/bioshock/start.sh
start.sh can look like this:
#!/bin/bash
hud=${hud:-false}
if $hud; then
export DXVK_HUD=devinfo,fps,memory
fi
export DXVK_STATE_CACHE_PATH=$HOME/.cache/dxvk
export WINEPREFIX=$HOME/games/wine/bioshock/prefix
export WINEDEBUG=${WINEDEBUG:-"-all"}
export DXVK_LOG_LEVEL=${DXVK_LOG_LEVEL:-"none"}
cd $WINEPREFIX/drive_c/bioshock/Build/Final
wine_run.sh BioshockHD.exe -nointro #&>wine_run.log
Installing the game itself (into $HOME/games/wine/bioshock/prefix) and setting up dxvk for it are separate steps.
For example to install the game, you can do the following (using GOG installer):
WINEARCH=win32 WINEPREFIX=$HOME/games/wine/bioshock/prefix wine_run.sh setup_bioshock_remastered_1.0.122872_(25715).exe
I select something C:/bioshock in the installer (start.sh points to it).
Then, I extract the png icon from the *.ico file provided by GOG (using imagemagic) and create .dekstop launcher for start.sh in $HOME/.local/share/applications for easy access.
UPDATE:
Hm. Code blocks are completely messed up here.